Station XX-16787 · no signal
TEST_MAP_CFG
Offline 46.158.42.149:28015 checked 28d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,787
- top 70%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 30 Sep, 14:47 UTC28d ago | M0.0■steady | 0 | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on TEST_MAP_CFG?
The map on TEST_MAP_CFG is procedural, produced by the game.
Which settings and rules apply on TEST_MAP_CFG?
The name of TEST_MAP_CFG gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on TEST_MAP_CFG right now?
No players are recorded on TEST_MAP_CFG at this moment; it is offline, and the last sighting was 28 days 3 hours ago.
How does TEST_MAP_CFG rank against other Rust servers?
The last seven days of player hours place TEST_MAP_CFG at #16,787, in the top 70% of all ranked servers.
Server facts
How reliably does TEST_MAP_CFG stay online?
TEST_MAP_CFG is down at the moment; the last recorded contact was 28 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 30 September 2026 is when Rust Server Trends first recorded it.
Where in the world is TEST_MAP_CFG hosted?
Nothing about a region comes from TEST_MAP_CFG. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 46.158.42.149:28015.
Which Rust version is TEST_MAP_CFG running?
Rust network protocol 2633 and build 165217 on Windows is what TEST_MAP_CFG runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on TEST_MAP_CFG?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does TEST_MAP_CFG run its wipes?
On record so far are too few of TEST_MAP_CFG's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 28 days 3 hours.
Tags
What do the server tags on TEST_MAP_CFG mean?
The game's server browser reads the tags TEST_MAP_CFG publishes: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does TEST_MAP_CFG appear?
The Rust Server Trends lists that take in TEST_MAP_CFG are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto TEST_MAP_CFG?
Enter client.connect 46.158.42.149:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.