Rust Server TrendsSeismic network · station log
Recording Stations11,766 Players66,169 Active3,487 Wipes · 3 h192 48 h

Station XX-15318 · no signal

BerlogaRust [TEST] — DEV ONLY | do not join

Offline 45.94.37.197:28015 checked 4d ago

moddedcarbon
Connect
Players now
0/ 20
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,318
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15318 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 20 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.6 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2.5

The first 48 hours of its last wipes

Fri 2 OctWed 23 SepTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 18:49 UTC26d ago M0.3rising 2 – running 0
Wed 23 Sep, 18:44 UTC35d ago M0.3rising 2 halved by day 4 9 days 0
Tue 15 Sep, 13:52 UTC43d ago M0.0rising 1 halved by day 1 8.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
166/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
181/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
71/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
13/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
21/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on BerlogaRust [TEST] — DEV ONLY | do not join?

The procedural map on BerlogaRust [TEST] — DEV ONLY | do not join is size 1,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.

Which settings and rules apply on BerlogaRust [TEST] — DEV ONLY | do not join?

The name of BerlogaRust [TEST] — DEV ONLY | do not join gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on BerlogaRust [TEST] — DEV ONLY | do not join?

BerlogaRust [TEST] — DEV ONLY | do not join is not responding at this moment and is offline, last seen 4 days 2 hours ago. The seven-day average for this server is 0 players.

How does BerlogaRust [TEST] — DEV ONLY | do not join rank against other Rust servers?

On player hours for the past week, BerlogaRust [TEST] — DEV ONLY | do not join sits at #15,318, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does BerlogaRust [TEST] — DEV ONLY | do not join stay online?

BerlogaRust [TEST] — DEV ONLY | do not join is down at the moment; the last recorded contact was 4 days 2 hours ago. 83 of 168 hours in the last 7 full days were up time, 49% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is BerlogaRust [TEST] — DEV ONLY | do not join hosted?

Nothing about a region comes from BerlogaRust [TEST] — DEV ONLY | do not join. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 45.94.37.197:28015.

Which Rust version is BerlogaRust [TEST] — DEV ONLY | do not join running?

Rust network protocol 2635 and build 168909 on Linux is what BerlogaRust [TEST] — DEV ONLY | do not join runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on BerlogaRust [TEST] — DEV ONLY | do not join?

2 players, on average, was the busiest crowd at its recent wipes. 1 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.5.

How often does BerlogaRust [TEST] — DEV ONLY | do not join wipe, and on which days?

No next wipe can be predicted for BerlogaRust [TEST] — DEV ONLY | do not join, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 26 days 17 hours.

Server tags

What do the server tags on BerlogaRust [TEST] — DEV ONLY | do not join mean?

These are the tags BerlogaRust [TEST] — DEV ONLY | do not join publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does BerlogaRust [TEST] — DEV ONLY | do not join appear?

The Rust Server Trends lists that take in BerlogaRust [TEST] — DEV ONLY | do not join are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Join the server

How do you connect to BerlogaRust [TEST] — DEV ONLY | do not join?

Enter client.connect 45.94.37.197:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://berlogarust.net/.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players Slots: 20.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.