Station XX-1920 · recording
Lost Vikings PVE
Online 45.92.38.38:28055 checked 11m ago
- Players now
- 4/ 50
- 8% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 3
- peak 14
- Rank
- #1,920
- top 9%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- 6d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 4of 50 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- −3into Tue 22:00 UTC
- Peak · 48 h
- 11most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
- wipe-day peak
- 18players, last three wipes
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 18, 26 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW28d ago | M1.0▲rising | 18 | – | running | 7 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Lost Vikings PVE?
The procedural map on Lost Vikings PVE is size 4,250 with seed 827764953, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Lost Vikings PVE?
The name of Lost Vikings PVE gives no gather rate. 16 players is the most a group can hold. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Lost Vikings PVE right now?
4 of the 50 slots on Lost Vikings PVE are filled right now. The seven-day average is 3 players, with a peak of 14. The busiest point in the last 48 hours came at 20:00 UTC, averaging 9 players.
How does Lost Vikings PVE rank against other Rust servers?
The last seven days of player hours place Lost Vikings PVE at #1,920, in the top 9% of all ranked servers.
Operator and location
How reliably does Lost Vikings PVE stay online?
As recorded now, Lost Vikings PVE is running. Going by the uptime figure it reports, it restarted about 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 162, or 96% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Lost Vikings PVE perform under load?
Across the last 48 hours it averaged 53 server fps, with a floor of 4. Buildings, deployables and all the rest of the world's entities brought it to a high of 180,705. Its highest memory use was 5,079 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Lost Vikings PVE hosted?
Nothing about a region comes from Lost Vikings PVE. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 45.92.38.38:28055 is the address it uses.
Which Rust version is Lost Vikings PVE running?
Lost Vikings PVE is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Lost Vikings PVE?
On average, the busiest point of its recent wipes drew 18 players. The peak on the most recent wipe came 26 hours after the wipe.
On what timetable does Lost Vikings PVE run its wipes?
The force wipe is the only wipe Lost Vikings PVE takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 28 days 1 hours.
Lists and tags
What do the server tags on Lost Vikings PVE mean?
Tags published by Lost Vikings PVE and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts16 (Group limit): Each team can hold up to 16; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Lost Vikings PVE appear?
You will find Lost Vikings PVE on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Lost Vikings PVE?
Enter client.connect 45.92.38.38:28055 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/5ubuxfWf9E.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.