Station XX-15349 · no signal
Wasteland Wanderers - LOCAL TEST
Offline 45.8.19.241:28115 checked 3d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Wasteland Wanderers - LOCAL TEST?
The name of Wasteland Wanderers - LOCAL TEST gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Wasteland Wanderers - LOCAL TEST?
A reading taken now finds Wasteland Wanderers - LOCAL TEST offline; the most recent activity was 3 days 16 hours ago. The seven-day average for this server is 0 players.
How does Wasteland Wanderers - LOCAL TEST rank against other Rust servers?
On player hours for the past week, Wasteland Wanderers - LOCAL TEST sits at #15,349, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does Wasteland Wanderers - LOCAL TEST stay online?
No contact with Wasteland Wanderers - LOCAL TEST right now, and the last recorded contact was 3 days 16 hours ago. 0 of 72 hours in the last 3 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 25 October 2026.
Which region does Wasteland Wanderers - LOCAL TEST run from?
Nothing about a region comes from Wasteland Wanderers - LOCAL TEST. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 45.8.19.241:28115 is the address it uses.
Which Rust version is Wasteland Wanderers - LOCAL TEST running?
On Windows, Wasteland Wanderers - LOCAL TEST runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does Wasteland Wanderers - LOCAL TEST run its wipes?
On record so far are too few of Wasteland Wanderers - LOCAL TEST's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 4 days 15 hours is how long the current world has been running.
Lists and tags
What do the server tags on Wasteland Wanderers - LOCAL TEST mean?
The game's server browser reads the tags Wasteland Wanderers - LOCAL TEST publishes: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Wasteland Wanderers - LOCAL TEST appear?
These Rust Server Trends lists include Wasteland Wanderers - LOCAL TEST: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to Wasteland Wanderers - LOCAL TEST?
You can connect by pressing F1 in Rust and typing client.connect 45.8.19.241:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.