Station XX-15344 · recording
GameServers.com
Online 45.63.50.94:28016 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69%
- Last wipe
- 3393d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on GameServers.com?
The procedural map on GameServers.com is size 3,500 with seed 2234674, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on GameServers.com?
You will find no gather rate in the name of GameServers.com. The group limit is not published. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on GameServers.com right now?
0 of the 50 slots on GameServers.com are filled right now. The seven-day average for this server is 0 players.
How does GameServers.com rank against other Rust servers?
The last seven days of player hours place GameServers.com at #15,344, in the top 69% of all ranked servers.
Server details
How reliably does GameServers.com stay online?
GameServers.com is up at the moment. Its reported uptime points to a restart about 8 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
How well does GameServers.com perform under load?
Its average server fps over the last 48 hours was 262, and it never dropped below 250. Buildings, deployables and all the rest of the world's entities brought it to a high of 47,576. It reached a ceiling of 723 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does GameServers.com run from?
No region is published by GameServers.com. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 45.63.50.94:28016.
What build of Rust does GameServers.com use?
GameServers.com is running Rust network protocol 2000 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does GameServers.com run its wipes?
The rhythm of GameServers.com cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 3393 days 19 hours.
Server tags
What do the server tags on GameServers.com mean?
The game's server browser reads the tags GameServers.com publishes: mp50 (Max players): 50 slots are available; v2000 (Protocol): Game protocol 2000: to join, your game must match this version; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h94936382 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does GameServers.com appear?
You will find GameServers.com on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded.
How to join
What steps get you onto GameServers.com?
You can connect by pressing F1 in Rust and typing client.connect 45.63.50.94:28016 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.