Station XX-15428 · no signal
MonkeyCode Test Server
Offline 45.62.172.81:28015 checked 41d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,428
- no region published
- Last wipe
- 56d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on MonkeyCode Test Server?
MonkeyCode Test Server uses a procedural map, which the game generates.
Which settings and rules apply on MonkeyCode Test Server?
The name of MonkeyCode Test Server gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on MonkeyCode Test Server?
A reading taken now finds MonkeyCode Test Server offline; the most recent activity was 41 days 9 hours ago.
How does MonkeyCode Test Server rank against other Rust servers?
On player hours for the past week, MonkeyCode Test Server sits at #15,428, which puts it inside the top – of every ranked server.
Operator and location
How reliably does MonkeyCode Test Server stay online?
As recorded now, MonkeyCode Test Server is not reachable, the last contact having been 41 days 9 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 18 September 2026 is when Rust Server Trends first recorded it.
Which region does MonkeyCode Test Server run from?
A region is not published by MonkeyCode Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 45.62.172.81:28015 is the address it uses.
What build of Rust does MonkeyCode Test Server use?
MonkeyCode Test Server is running Rust network protocol 2633 and build 162929 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does MonkeyCode Test Server wipe, and on which days?
The rhythm of MonkeyCode Test Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 56 days 4 hours is how long the current world has been running.
Server tags
What do the server tags on MonkeyCode Test Server mean?
These are the tags MonkeyCode Test Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does MonkeyCode Test Server appear?
These Rust Server Trends lists include MonkeyCode Test Server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto MonkeyCode Test Server?
To join, enter client.connect 45.62.172.81:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.