Rust Server TrendsSeismic network · station log
Recording Stations11,761 Players76,398 Active3,723 Wipes · 3 h140 48 h

Station NA-15432 · no signal

Server hosted by Physgun.com

Offline NA 45.45.236.11:25000 checked 1d ago

vanilla
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,432
top 69% · #1539 in NA
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station NA-15432 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct6 Oct10 Oct14 Oct24 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.6 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSat 24 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 18:03 UTC1d ago – – – – running 0
Mon 26 Oct, 03:53 UTC2d ago M0.0steady 0 – 0.6 days 0
Sat 24 Oct, 12:09 UTC4d ago M0.0steady 0 – 1.7 days 0
Sat 10 Oct, 03:57 UTC18d ago M0.0steady 0 – – 14.3 days 0
Mon 5 Oct, 00:57 UTC23d ago M0.0steady 0 – 5.1 days 0
Sun 4 Oct, 18:17 UTC23d ago M0.0steady 0 – 0.3 days 0
Sun 4 Oct, 04:36 UTC24d ago M0.0steady 0 – 0.6 days 0
Sat 3 Oct, 22:30 UTC24d ago M0.0steady 0 – 0.3 days 0
Sat 3 Oct, 14:23 UTC24d ago M0.0steady 0 – 0.3 days 0
Sat 3 Oct, 03:05 UTC25d ago M0.0steady 0 – 0.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main| NA · groups of 12+ · weekly · 250 on average
22/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 234 on average
35/ 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 194 on average
293/ 300
Rustafied.com - US Friday NA · groups of 16+ · weekly · 154 on average
11/ 100
Rustoria.co - US Mondays NA · groups of 12+ · weekly · 151 on average
189/ 200
Rustopia.gg - US Main Premium NA · groups of 16+ · weekly · 142 on average
22/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Server hosted by Physgun.com?

The map on Server hosted by Physgun.com is procedural, produced by the game.

Which settings and rules apply on Server hosted by Physgun.com?

No gather rate appears in the name of Server hosted by Physgun.com. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Server hosted by Physgun.com?

A reading taken now finds Server hosted by Physgun.com offline; the most recent activity was 43 hours ago. The population averaged 0 players over the past week.

How does Server hosted by Physgun.com rank against other Rust servers?

Server hosted by Physgun.com is #1,539 in North America and #15,432 worldwide on the past week's player hours, within the top 69% of ranked servers.

Server details

How reliably does Server hosted by Physgun.com stay online?

As recorded now, Server hosted by Physgun.com is not reachable, the last contact having been 43 hours ago. Of the 168 hours in the last 7 full days, it was up for 4, or 2% of the time. 2 October 2026 is when Rust Server Trends first recorded it.

Which region does Server hosted by Physgun.com run from?

With its NA tag, Server hosted by Physgun.com lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 45.45.236.11:25000.

What build of Rust does Server hosted by Physgun.com use?

Server hosted by Physgun.com is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Server hosted by Physgun.com?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does Server hosted by Physgun.com wipe, and on which days?

No next wipe can be predicted for Server hosted by Physgun.com, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 43 hours.

Server tags

What do the server tags on Server hosted by Physgun.com mean?

These are the tags Server hosted by Physgun.com publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; NA (North America): North America is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Server hosted by Physgun.com appear?

The Rust Server Trends lists that take in Server hosted by Physgun.com are: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 3 days.

Connecting

How do you connect to Server hosted by Physgun.com?

To join, enter client.connect 45.45.236.11:25000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.