Rust Server TrendsSeismic network · station log
Recording Stations11,591 Players34,139 Active2,831 Wipes · 3 h62 48 h

Station XX-10488 · no signal

Wicked Dev

Offline 45.43.163.69:28021 checked 5d ago

moddedoxide
Connect
Players now
0/ 500
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 2
Rank
#10,488
top 47%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-10488 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 500 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.3 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 13 OctSun 11 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 20:56 UTC14d ago M0.0rising 2 – running 1
Sun 11 Oct, 18:37 UTC16d ago M0.0rising 2 held half 2.1 days 1
Fri 9 Oct, 14:35 UTC18d ago M0.3rising 2 held half 2.2 days 0
Wed 7 Oct, 23:25 UTC20d ago M0.3rising 2 – 1.6 days 0
Mon 5 Oct, 14:59 UTC22d ago M0.0rising 2 held half 2.4 days 1
Sun 4 Oct, 22:03 UTC23d ago M0.3rising 2 – 0.7 days 0
Sun 4 Oct, 12:27 UTC23d ago M0.0rising 2 – 0.4 days 1
Sat 3 Oct, 13:01 UTC24d ago M0.0steady 2 – 1 days 2
Fri 2 Oct, 16:18 UTC25d ago M0.3rising 2 – 0.9 days 0
Thu 1 Oct, 20:22 UTC FW26d ago M0.3rising 2 – 0.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 159 on average
44/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
129/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
52/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
25/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
7/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Wicked Dev?

The procedural map on Wicked Dev is size 2,000 with seed 2000, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Wicked Dev?

The name of Wicked Dev gives no gather rate. The group limit is 32 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is off: VAC, from Valve.

Population

How many players are recorded on Wicked Dev right now?

A reading taken now finds Wicked Dev offline; the most recent activity was 5 days 11 hours ago. Across seven days this server recorded an average of 0 players and a peak of 2.

How does Wicked Dev rank against other Rust servers?

On player hours for the past week, Wicked Dev sits at #10,488, which puts it inside the top 47% of every ranked server.

Server details

How reliably does Wicked Dev stay online?

As recorded now, Wicked Dev is not reachable, the last contact having been 5 days 11 hours ago. It was up 25% of the time across the last 7 full days: 42 of 168 hours. On 20 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Wicked Dev run from?

A region is not published by Wicked Dev. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 45.43.163.69:28021 is the address it uses.

Which Rust version is Wicked Dev running?

Rust network protocol 2634 and build 167781 on Linux is what Wicked Dev runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Wicked Dev?

The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 18 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does Wicked Dev wipe, and on which days?

No next wipe can be predicted for Wicked Dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 14 days 7 hours is how long the current world has been running.

Tags

What do the server tags on Wicked Dev mean?

The game's server browser reads the tags Wicked Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): 500 slots are available; ts32 (Group limit): The team limit is 32; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Wicked Dev appear?

These Rust Server Trends lists include Wicked Dev: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto Wicked Dev?

To join, enter client.connect 45.43.163.69:28021 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://wickedrust.net/.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts32,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players 500 slots are available.
ts32
Group limit The team limit is 32.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.