Station XX-15426 · no signal
My Rust Devblog 133 Server on Version 1051.72
Offline 45.187.111.216:28015 checked 16d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,426
- top 71%
- Last wipe
- –
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on My Rust Devblog 133 Server on Version 1051.72?
My Rust Devblog 133 Server on Version 1051.72 uses a procedural map, which the game generates.
Which settings and rules apply on My Rust Devblog 133 Server on Version 1051.72?
You will find no gather rate in the name of My Rust Devblog 133 Server on Version 1051.72. It gives no group limit in its listing. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is switched off.
Live population
How many players are recorded on My Rust Devblog 133 Server on Version 1051.72 right now?
A reading taken now finds My Rust Devblog 133 Server on Version 1051.72 offline; the most recent activity was 16 days 16 hours ago.
How does My Rust Devblog 133 Server on Version 1051.72 rank against other Rust servers?
On player hours for the past week, My Rust Devblog 133 Server on Version 1051.72 sits at #15,426, which puts it inside the top 71% of every ranked server.
Operator and location
How reliably does My Rust Devblog 133 Server on Version 1051.72 stay online?
No contact with My Rust Devblog 133 Server on Version 1051.72 right now, and the last recorded contact was 16 days 16 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does My Rust Devblog 133 Server on Version 1051.72 run from?
No region is published by My Rust Devblog 133 Server on Version 1051.72. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 45.187.111.216:28015.
What build of Rust does My Rust Devblog 133 Server on Version 1051.72 use?
Rust network protocol 1806 on Windows is what My Rust Devblog 133 Server on Version 1051.72 runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does My Rust Devblog 133 Server on Version 1051.72 wipe, and on which days?
Too few wipes of My Rust Devblog 133 Server on Version 1051.72 are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it.
Server tags
What do the server tags on My Rust Devblog 133 Server on Version 1051.72 mean?
The game's server browser reads the tags My Rust Devblog 133 Server on Version 1051.72 publishes: mp1 (Max players): The server has 1 slots; v1806 (Protocol): Your game needs to be on protocol 1806 to join; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; h815a96ff (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does My Rust Devblog 133 Server on Version 1051.72 appear?
You will find My Rust Devblog 133 Server on Version 1051.72 on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded.
Connecting
How do you connect to My Rust Devblog 133 Server on Version 1051.72?
To join, enter client.connect 45.187.111.216:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.