Station XX-7831 · no signal
TestServer
Offline 45.178.2.186:28015 checked 3h ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #7,831
- top 35%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 13:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.4 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 15:56 UTC5d ago | M0.0■steady | 1 | – | running | 1 | |
| Sun 18 Oct, 20:34 UTC10d ago | M0.0▲rising | 1 | held half | 4.8 days | 0 | |
| Mon 12 Oct, 18:53 UTC16d ago | M0.0■steady | 1 | – | 6.1 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on TestServer?
TestServer uses a procedural map, which the game generates.
Which settings and rules apply on TestServer?
You will find no gather rate in the name of TestServer. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on TestServer?
TestServer is not responding at this moment and is offline, last seen 3 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. The last 48 hours show their highest activity at 13:00 UTC, averaging 1 players.
How does TestServer rank against other Rust servers?
The last seven days of player hours place TestServer at #7,831, in the top 35% of all ranked servers.
Server facts
How reliably does TestServer stay online?
No contact with TestServer right now, and the last recorded contact was 3 hours ago. 14 of 168 hours in the last 7 full days were up time, 8% of the total. 12 October 2026 is when Rust Server Trends first recorded it.
Which region does TestServer run from?
Nothing about a region comes from TestServer. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 45.178.2.186:28015.
Which Rust version is TestServer running?
On Windows, TestServer runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on TestServer?
On average, the busiest point of its recent wipes drew 1 players. 1 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
How often does TestServer wipe, and on which days?
There is no next wipe to predict at TestServer, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 5 days 7 hours.
Tags
What do the server tags on TestServer mean?
These are the tags TestServer publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does TestServer appear?
The Rust Server Trends lists that take in TestServer are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
How do you connect to TestServer?
To join, enter client.connect 45.178.2.186:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.