Station XX-15415 · no signal
SpyExpeditions Development Server
Offline 45.175.115.201:28015 checked 40d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,415
- no region published
- Last wipe
- 55d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on SpyExpeditions Development Server?
A procedural map runs on SpyExpeditions Development Server, generated by the game.
Which settings and rules apply on SpyExpeditions Development Server?
You will find no gather rate in the name of SpyExpeditions Development Server. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on SpyExpeditions Development Server right now?
SpyExpeditions Development Server is not responding at this moment and is offline, last seen 40 days 20 hours ago.
How does SpyExpeditions Development Server rank against other Rust servers?
On player hours for the past week, SpyExpeditions Development Server sits at #15,415, which puts it inside the top – of every ranked server.
Server details
How reliably does SpyExpeditions Development Server stay online?
SpyExpeditions Development Server is down at the moment; the last recorded contact was 40 days 20 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 16 September 2026.
Which region does SpyExpeditions Development Server run from?
No region is published by SpyExpeditions Development Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 45.175.115.201:28015 is the address it uses.
Which Rust version is SpyExpeditions Development Server running?
SpyExpeditions Development Server is running Rust network protocol 2633 and build 162929 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does SpyExpeditions Development Server wipe, and on which days?
The rhythm of SpyExpeditions Development Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 55 days 4 hours.
Tags
What do the server tags on SpyExpeditions Development Server mean?
The game's server browser reads the tags SpyExpeditions Development Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs162929 (Build): Game build: 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does SpyExpeditions Development Server appear?
These Rust Server Trends lists include SpyExpeditions Development Server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto SpyExpeditions Development Server?
To join, enter client.connect 45.175.115.201:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.