Station XX-13349 · no signal
SpyExpeditions Development Server
Offline 45.175.114.190:28015 checked 43d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,349
- no region published
- Last wipe
- 55d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on SpyExpeditions Development Server?
The map on SpyExpeditions Development Server is procedural, produced by the game.
Which settings and rules apply on SpyExpeditions Development Server?
The name of SpyExpeditions Development Server gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on SpyExpeditions Development Server?
A reading taken now finds SpyExpeditions Development Server offline; the most recent activity was 43 days 2 hours ago.
How does SpyExpeditions Development Server rank against other Rust servers?
The last seven days of player hours place SpyExpeditions Development Server at #13,349, in the top – of all ranked servers.
Operator and location
How reliably does SpyExpeditions Development Server stay online?
As recorded now, SpyExpeditions Development Server is not reachable, the last contact having been 43 days 2 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 16 September 2026 is when Rust Server Trends first recorded it.
Where in the world is SpyExpeditions Development Server hosted?
A region is not published by SpyExpeditions Development Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 45.175.114.190:28015.
What build of Rust does SpyExpeditions Development Server use?
Rust network protocol 2633 and build 162929 on Windows is what SpyExpeditions Development Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does SpyExpeditions Development Server wipe, and on which days?
Too few wipes of SpyExpeditions Development Server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 55 days 13 hours is how long the current world has been running.
Tags
What do the server tags on SpyExpeditions Development Server mean?
The game's server browser reads the tags SpyExpeditions Development Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs162929 (Build): It runs game build 162929; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does SpyExpeditions Development Server appear?
These Rust Server Trends lists include SpyExpeditions Development Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to SpyExpeditions Development Server?
You can connect by pressing F1 in Rust and typing client.connect 45.175.114.190:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.