Station XX-14859 · no signal
Servidor Local de Mods
Offline 45.161.178.220:28015 checked 3d ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #14,859
- top 67%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Servidor Local de Mods?
A procedural map runs on Servidor Local de Mods, generated by the game.
Which settings and rules apply on Servidor Local de Mods?
You will find no gather rate in the name of Servidor Local de Mods. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Anti-cheat is off: VAC, from Valve.
Live population
How many players are recorded on Servidor Local de Mods right now?
Servidor Local de Mods is not responding at this moment and is offline, last seen 3 days 14 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does Servidor Local de Mods rank against other Rust servers?
The last seven days of player hours place Servidor Local de Mods at #14,859, in the top 67% of all ranked servers.
Operator and location
How reliably does Servidor Local de Mods stay online?
As recorded now, Servidor Local de Mods is not reachable, the last contact having been 3 days 14 hours ago. It was up 0% of the time across the last 3 full days: 0 of 72 hours. On 24 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Servidor Local de Mods run from?
A region is not published by Servidor Local de Mods. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 45.161.178.220:28015.
What build of Rust does Servidor Local de Mods use?
Servidor Local de Mods is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does Servidor Local de Mods run its wipes?
Too few wipes of Servidor Local de Mods are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 14 days 12 hours.
Tags
What do the server tags on Servidor Local de Mods mean?
These are the tags Servidor Local de Mods publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Servidor Local de Mods appear?
You will find Servidor Local de Mods on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to Servidor Local de Mods?
You can connect by pressing F1 in Rust and typing client.connect 45.161.178.220:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.