Station XX-16927 · no signal
Offline Multiplayer Simulation
Offline 45.159.236.8:28015 checked 30d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,927
- top 71%
- Last wipe
- 36d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Offline Multiplayer Simulation?
Offline Multiplayer Simulation uses a procedural map, which the game generates.
Which settings and rules apply on Offline Multiplayer Simulation?
You will find no gather rate in the name of Offline Multiplayer Simulation. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Offline Multiplayer Simulation?
No players are recorded on Offline Multiplayer Simulation at this moment; it is offline, and the last sighting was 30 days ago.
How does Offline Multiplayer Simulation rank against other Rust servers?
Over the last seven days, Offline Multiplayer Simulation recorded enough player hours to reach #16,927 worldwide, placing it in the top 71% of all ranked servers.
Operator and location
How reliably does Offline Multiplayer Simulation stay online?
No contact with Offline Multiplayer Simulation right now, and the last recorded contact was 30 days ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 26 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Offline Multiplayer Simulation hosted?
Nothing about a region comes from Offline Multiplayer Simulation. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 45.159.236.8:28015 is the address it uses.
What build of Rust does Offline Multiplayer Simulation use?
On Windows, Offline Multiplayer Simulation runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does Offline Multiplayer Simulation wipe, and on which days?
The rhythm of Offline Multiplayer Simulation cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 36 days 4 hours.
Lists and tags
What do the server tags on Offline Multiplayer Simulation mean?
Tags published by Offline Multiplayer Simulation and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Offline Multiplayer Simulation appear?
You will find Offline Multiplayer Simulation on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to Offline Multiplayer Simulation?
To join, enter client.connect 45.159.236.8:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.