Station XX-5935 · no signal
Rust-Local
Offline 45.149.147.106:28015 checked 4d ago
- Players now
- 2/ 10
- 20% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 2
- Rank
- #5,935
- top 27%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 18:23 UTC4d ago | M0.0■steady | 2 | – | running | 2 | |
| Thu 22 Oct, 20:36 UTC5d ago | M0.3▲rising | 2 | – | 0.9 days | 0 | |
| Sat 3 Oct, 11:33 UTC25d ago | – | – | – | – | 19.4 days | 0 |
| Thu 24 Sep, 18:29 UTC33d ago | M0.0▲rising | 1 | halved by day 5 | 8.7 days | 0 | |
| Wed 23 Sep, 13:30 UTC35d ago | M0.3▲rising | 2 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust-Local?
Rust-Local uses a procedural map, which the game generates.
Which settings and rules apply on Rust-Local?
You will find no gather rate in the name of Rust-Local. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Rust-Local?
A reading taken now finds Rust-Local offline; the most recent activity was 4 days 4 hours ago. Across seven days this server recorded an average of 1 players and a peak of 2.
How does Rust-Local rank against other Rust servers?
Over the last seven days, Rust-Local recorded enough player hours to reach #5,935 worldwide, placing it in the top 27% of all ranked servers.
Server facts
How reliably does Rust-Local stay online?
Rust-Local is down at the moment; the last recorded contact was 4 days 4 hours ago. It was up 18% of the time across the last 7 full days: 30 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Rust-Local hosted?
A region is not published by Rust-Local. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 45.149.147.106:28015 is the address it uses.
What build of Rust does Rust-Local use?
Rust network protocol 2635 and build 168909 on Linux is what Rust-Local runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Rust-Local?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 5 it fell below half in the wipes where it didn't hold.
On what timetable does Rust-Local run its wipes?
No next wipe can be predicted for Rust-Local, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 4 days 23 hours.
Lists and tags
What do the server tags on Rust-Local mean?
These are the tags Rust-Local publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rust-Local appear?
These Rust Server Trends lists include Rust-Local: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto Rust-Local?
You can connect by pressing F1 in Rust and typing client.connect 45.149.147.106:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.