Rust Server TrendsSeismic network · station log
Recording Stations11,757 Players64,357 Active3,442 Wipes · 3 h196 48 h

Station XX-15332 · no signal

[JP][PVE] UC-RUST | 3X | SkillTree

Offline 45.140.128.73:10300 checked 9d ago

3x moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,332
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15332 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct8 Oct14 Oct20 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
5.2 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 19:20 UTC FW27d ago M0.3rising 2 – running 0
Sat 26 Sep, 14:47 UTC32d ago M0.3rising 2 halved by day 2 5.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Japan Tokyo - Limited Raid Hours |3x|PvP|JP EA · groups of 8+ · 3x · weekly · 40 on average
22/ 300
Jumprust.com - RustyIron 3x|JP/SEA|Full PVP|Shop|Kits|Long EA · groups of 100+ · 3x · monthly · 7 on average
11/ 120
HQM.GG SEA 3x Monthly Solo Only - Skins - Pvp - ORP EA · groups of 8+ · 3x · monthly · 2 on average
0/ 75
초보/농사/힐링 [ 놀자컴퍼니서버 ] PVE/24H/X3 EA · groups of 8+ · 3x · 1 on average
1/ 50
[SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 27/10 EA · groups of 8+ · 2x · biweekly · 82 on average
61/ 115
[SEA] Rust Manila 2x | Biweekly EA · groups of 8+ · 2x · biweekly · 24 on average
63/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [JP][PVE] UC-RUST | 3X | SkillTree?

[JP][PVE] UC-RUST | 3X | SkillTree runs a procedural map of size 3,700 with seed 1375732476, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [JP][PVE] UC-RUST | 3X | SkillTree?

3x gather is what [JP][PVE] UC-RUST | 3X | SkillTree runs, judging by its name. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on [JP][PVE] UC-RUST | 3X | SkillTree right now?

A reading taken now finds [JP][PVE] UC-RUST | 3X | SkillTree offline; the most recent activity was 9 days 12 hours ago.

How does [JP][PVE] UC-RUST | 3X | SkillTree rank against other Rust servers?

On player hours for the past week, [JP][PVE] UC-RUST | 3X | SkillTree sits at #15,332, which puts it inside the top 69% of every ranked server.

Server details

How reliably does [JP][PVE] UC-RUST | 3X | SkillTree stay online?

[JP][PVE] UC-RUST | 3X | SkillTree is down at the moment; the last recorded contact was 9 days 12 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 26 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is [JP][PVE] UC-RUST | 3X | SkillTree hosted?

No region tag comes from [JP][PVE] UC-RUST | 3X | SkillTree, though the name points to Asia. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 45.140.128.73:10300.

What build of Rust does [JP][PVE] UC-RUST | 3X | SkillTree use?

Rust network protocol 2634 and build 167781 on Windows is what [JP][PVE] UC-RUST | 3X | SkillTree runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on [JP][PVE] UC-RUST | 3X | SkillTree?

The recent wipes averaged a busiest count of 2 players. 10 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

On what timetable does [JP][PVE] UC-RUST | 3X | SkillTree run its wipes?

Too few wipes of [JP][PVE] UC-RUST | 3X | SkillTree are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 16 hours.

Server tags

What do the server tags on [JP][PVE] UC-RUST | 3X | SkillTree mean?

Tags published by [JP][PVE] UC-RUST | 3X | SkillTree and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [JP][PVE] UC-RUST | 3X | SkillTree appear?

The Rust Server Trends lists that take in [JP][PVE] UC-RUST | 3X | SkillTree are: 3x Rust servers, by live population and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.

Join the server

How do you connect to [JP][PVE] UC-RUST | 3X | SkillTree?

To join, enter client.connect 45.140.128.73:10300 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://u-channel.net is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.