Rust Server TrendsSeismic network · station log
Recording Stations11,737 Players52,204 Active3,347 Wipes · 3 h125 48 h

Station XX-9642 · recording

3RDM Farm Island v6.10 TEST

Online 45.139.78.188:28115 checked 9m ago

moddedcarbon
Connect
Players now
0/ 5
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#9,642
top 43%
Last wipe
18d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-9642 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 5 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 15:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep5 Oct13 Oct18 Oct23 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSat 10 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 16:23 UTC3d ago M0.0steady 0 – running 0
Sat 10 Oct, 12:29 UTC18d ago – – – – 15.2 days 0
Thu 1 Oct, 12:49 UTC27d ago M0.0steady 0 – 9 days 0
Wed 30 Sep, 16:54 UTC28d ago M0.0steady 0 – 0.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
53/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
41/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
52/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
8/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
7/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on 3RDM Farm Island v6.10 TEST?

Generated by the game, the map on 3RDM Farm Island v6.10 TEST is procedural, size 3,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on 3RDM Farm Island v6.10 TEST?

The name of 3RDM Farm Island v6.10 TEST gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on 3RDM Farm Island v6.10 TEST?

0 of the 5 slots on 3RDM Farm Island v6.10 TEST are filled right now. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 1 players.

How does 3RDM Farm Island v6.10 TEST rank against other Rust servers?

The last seven days of player hours place 3RDM Farm Island v6.10 TEST at #9,642, in the top 43% of all ranked servers.

Server facts

How reliably does 3RDM Farm Island v6.10 TEST stay online?

As recorded now, 3RDM Farm Island v6.10 TEST is running. The uptime it reports puts its last restart about 3 days 1 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 30 September 2026 is when Rust Server Trends first recorded it.

How well does 3RDM Farm Island v6.10 TEST perform under load?

Across the last 48 hours it averaged 70 server fps, with a floor of 51. At its highest, it carried 65,870 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,196 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is 3RDM Farm Island v6.10 TEST hosted?

No region is published by 3RDM Farm Island v6.10 TEST. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 45.139.78.188:28115 is the address it uses.

What build of Rust does 3RDM Farm Island v6.10 TEST use?

On Linux, 3RDM Farm Island v6.10 TEST runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on 3RDM Farm Island v6.10 TEST?

The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does 3RDM Farm Island v6.10 TEST wipe, and on which days?

No next wipe can be predicted for 3RDM Farm Island v6.10 TEST, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 18 days 11 hours.

Server tags

What do the server tags on 3RDM Farm Island v6.10 TEST mean?

These are the tags 3RDM Farm Island v6.10 TEST publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does 3RDM Farm Island v6.10 TEST appear?

These Rust Server Trends lists include 3RDM Farm Island v6.10 TEST: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

How do you connect to 3RDM Farm Island v6.10 TEST?

Enter client.connect 45.139.78.188:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp5
Max players Slots: 5.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.