Station XX-8070 · no signal
LONG WAR Server
Offline 45.138.174.22:28912 checked 13d ago
- Players now
- 4/ 100
- 4% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #8,070
- top 37%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 4of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, and #176 of the solo servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 12.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 14players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 17, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 14 Oct, 12:17 UTC13d ago | M1.2▲rising | 17 | – | running | 0 | |
| Tue 13 Oct, 07:27 UTC14d ago | M1.2▲rising | 17 | – | 1.2 days | 0 | |
| Sat 19 Sep, 09:53 UTC38d ago | M0.8▲rising | 7 | halved by day 2 | 23.9 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on LONG WAR Server?
LONG WAR Server runs a procedural map of size 3,500 with seed 2222, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on LONG WAR Server?
No gather rate appears in the name of LONG WAR Server. No teams: solo play only. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on LONG WAR Server right now?
No players are recorded on LONG WAR Server at this moment; it is offline, and the last sighting was 13 days 12 hours ago.
How does LONG WAR Server rank against other Rust servers?
On player hours for the past week, LONG WAR Server sits at #8,070, which puts it inside the top 37% of every ranked server. It sits at #176 among solo servers.
Server facts
How reliably does LONG WAR Server stay online?
LONG WAR Server is down at the moment; the last recorded contact was 13 days 12 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 18 September 2026 is when Rust Server Trends first recorded it.
Where in the world is LONG WAR Server hosted?
A region is not published by LONG WAR Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 45.138.174.22:28912 is the address it uses.
What build of Rust does LONG WAR Server use?
LONG WAR Server is running Rust network protocol 2634 and build 167781 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on LONG WAR Server?
14 players, on average, was the busiest crowd at its recent wipes. 2 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.
How often does LONG WAR Server wipe, and on which days?
There is no next wipe to predict at LONG WAR Server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 13 days 16 hours.
Lists and tags
What do the server tags on LONG WAR Server mean?
The game's server browser reads the tags LONG WAR Server publishes: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): 100 slots are available; ts1 (Group limit): Each team can hold up to 1; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does LONG WAR Server appear?
The Rust Server Trends lists that take in LONG WAR Server are: Modded Rust servers, tracked live and Solo Rust servers. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Solo; Last wipe: In the last 2 weeks.
How to join
What steps get you onto LONG WAR Server?
Enter client.connect 45.138.174.22:28912 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.