Rust Server TrendsSeismic network · station log
Recording Stations11,595 Players33,980 Active2,824 Wipes · 3 h64 48 h

Station XX-8070 · no signal

LONG WAR Server

Offline 45.138.174.22:28912 checked 13d ago

solo vanillamoddedoxide
Connect
Players now
4/ 100
4% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#8,070
top 37%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-8070 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
4of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 37% of all ranked servers, and #176 of the solo servers (top 84%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
12.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
14players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 17, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 14 Oct, 12:17 UTC13d ago M1.2rising 17 – running 0
Tue 13 Oct, 07:27 UTC14d ago M1.2rising 17 – 1.2 days 0
Sat 19 Sep, 09:53 UTC38d ago M0.8rising 7 halved by day 2 23.9 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[LATAM] Estrella Solitaria SOLO ONLY | 26/10 Wipe SA · solo · weekly · 29 on average
36/ 100
1/ 100
14/ 100
[GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10 EU · solo · weekly · 6 on average
3/ 200
404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10 EU · solo · monthly · 5 on average
2/ 400
LagCity RP [GER] by PoT EU · solo · 4 on average
0/ 99
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on LONG WAR Server?

LONG WAR Server runs a procedural map of size 3,500 with seed 2222, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on LONG WAR Server?

No gather rate appears in the name of LONG WAR Server. No teams: solo play only. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on LONG WAR Server right now?

No players are recorded on LONG WAR Server at this moment; it is offline, and the last sighting was 13 days 12 hours ago.

How does LONG WAR Server rank against other Rust servers?

On player hours for the past week, LONG WAR Server sits at #8,070, which puts it inside the top 37% of every ranked server. It sits at #176 among solo servers.

Server facts

How reliably does LONG WAR Server stay online?

LONG WAR Server is down at the moment; the last recorded contact was 13 days 12 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 18 September 2026 is when Rust Server Trends first recorded it.

Where in the world is LONG WAR Server hosted?

A region is not published by LONG WAR Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 45.138.174.22:28912 is the address it uses.

What build of Rust does LONG WAR Server use?

LONG WAR Server is running Rust network protocol 2634 and build 167781 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on LONG WAR Server?

14 players, on average, was the busiest crowd at its recent wipes. 2 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

How often does LONG WAR Server wipe, and on which days?

There is no next wipe to predict at LONG WAR Server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 13 days 16 hours.

Lists and tags

What do the server tags on LONG WAR Server mean?

The game's server browser reads the tags LONG WAR Server publishes: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): 100 slots are available; ts1 (Group limit): Each team can hold up to 1; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does LONG WAR Server appear?

The Rust Server Trends lists that take in LONG WAR Server are: Modded Rust servers, tracked live and Solo Rust servers. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Solo; Last wipe: In the last 2 weeks.

How to join

What steps get you onto LONG WAR Server?

Enter client.connect 45.138.174.22:28912 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts1,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players 100 slots are available.
ts1
Group limit Each team can hold up to 1.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.