Station XX-15071 · no signal
[RU] JoyRust #1 Pirate sea - Modded 2x (No limit)
Offline 45.131.186.204:28015 checked 44d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,071
- no region published
- Last wipe
- 59d ago
- weekly schedule
- Next wipe
- 3d 0h
- Sat 31 Oct, 11:02 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Saturday 31 October, 11:02 UTC, in 3d 0h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on [RU] JoyRust #1 Pirate sea - Modded 2x (No limit)?
Its name points to a gather rate of 2x on [RU] JoyRust #1 Pirate sea - Modded 2x (No limit). The group limit is 50 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) right now?
A reading taken now finds [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) offline; the most recent activity was 44 days ago.
How does [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) rank against other Rust servers?
Over the last seven days, [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) recorded enough player hours to reach #15,071 worldwide, placing it in the top – of all ranked servers.
Server details
How reliably does [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) stay online?
As recorded now, [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) is not reachable, the last contact having been 44 days ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) hosted?
Its name points to Europe, but [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 45.131.186.204:28015 is the address it uses.
What build of Rust does [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) use?
Rust network protocol 2632 and build 162434 on Windows is what [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) wipe, and on which days?
An estimate from weekly: 7 days after its last wipe gives [RU] JoyRust #1 Pirate sea - Modded 2x (No limit)'s next wipe. The date of its next wipe is Saturday 31 October at 11:02 UTC. 59 days 23 hours is how long the current world has been running. Its tags state a weekly wipe schedule.
Lists and tags
What do the server tags on [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) mean?
Tags published by [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts50 (Group limit): The team limit is 50; v2632 (Protocol): Your game needs to be on protocol 2632 to join; cs162434 (Build): It runs game build 162434; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^w (Weekly): The server wipes every week. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) appear?
You will find [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) on the following Rust Server Trends lists: 2x Rust servers, listed live, EU Rust servers and Rust community servers without the side modes. On the server list, the filters it matches are: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Connecting
What steps get you onto [RU] JoyRust #1 Pirate sea - Modded 2x (No limit)?
To join, enter client.connect 45.131.186.204:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.