Rust Server TrendsSeismic network · station log
Recording Stations11,904 Players91,721 Active4,063 Wipes · 3 h167 48 h

Station XX-7067 · recording

Rust80e

Online 45.11.16.76:7022 checked 9m ago

moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.4rising
+2 players on the day
7-day average
0
peak 3
Rank
#7,067
top 32%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-7067 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.4rising+2 players
Sharpest hour
+1into Tue 12:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.7 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSat 24 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 05:20 UTC2d ago M0.0steady 1 – running 1
Sat 24 Oct, 13:13 UTC3d ago M0.0rising 1 – 0.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 243 on average
246/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 232 on average
370/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 95 on average
115/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
26/ 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 54 on average
49/ 250
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 53 on average
78/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rust80e?

Rust80e runs a procedural map of size 4,500 with seed 652579538, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Rust80e?

The name of Rust80e gives no gather rate. Groups hold up to 8 players, which is the default for the game. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Rust80e right now?

0 of the 100 slots on Rust80e are filled right now. The seven-day average is 0 players, with a peak of 3. The last 48 hours show their highest activity at 18:00 UTC, averaging 2 players.

How does Rust80e rank against other Rust servers?

On player hours for the past week, Rust80e sits at #7,067, which puts it inside the top 32% of every ranked server.

Operator and location

How reliably does Rust80e stay online?

Right now, you can reach Rust80e. Its reported uptime points to a restart about 4 hours ago. 48 of 48 hours in the last 2 full days were up time, 100% of the total. On 24 October 2026 it was recorded for the first time by Rust Server Trends.

How well does Rust80e perform under load?

Across the last 48 hours it averaged 117 server fps, with a floor of 22. Buildings, deployables and all the rest of the world's entities brought it to a high of 141,508. It reached a ceiling of 4,841 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Rust80e hosted?

Nothing about a region comes from Rust80e. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 45.11.16.76:7022 is the address it uses.

What build of Rust does Rust80e use?

Rust80e is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Rust80e?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe.

How often does Rust80e wipe, and on which days?

On record so far are too few of Rust80e's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days 14 hours is how long the current world has been running.

Tags

What do the server tags on Rust80e mean?

Tags published by Rust80e and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust80e appear?

These Rust Server Trends lists include Rust80e: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

How do you connect to Rust80e?

To join, enter client.connect 45.11.16.76:7022 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://rust-80.ru/.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players The server has 100 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.