Station XX-16011 · no signal
[WIP] Hallowner-Server
Offline 42.114.18.19:28015 checked 26d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,011
- top 70%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [WIP] Hallowner-Server?
[WIP] Hallowner-Server uses a procedural map, which the game generates.
Which settings and rules apply on [WIP] Hallowner-Server?
You will find no gather rate in the name of [WIP] Hallowner-Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on [WIP] Hallowner-Server?
[WIP] Hallowner-Server is not responding at this moment and is offline, last seen 26 days 5 hours ago.
How does [WIP] Hallowner-Server rank against other Rust servers?
The last seven days of player hours place [WIP] Hallowner-Server at #16,011, in the top 70% of all ranked servers.
Server facts
How reliably does [WIP] Hallowner-Server stay online?
As recorded now, [WIP] Hallowner-Server is not reachable, the last contact having been 26 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 3 October 2026.
Which region does [WIP] Hallowner-Server run from?
A region is not published by [WIP] Hallowner-Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 42.114.18.19:28015 is the address it uses.
Which Rust version is [WIP] Hallowner-Server running?
[WIP] Hallowner-Server is running Rust network protocol 2634 and build 166652 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does [WIP] Hallowner-Server run its wipes?
The rhythm of [WIP] Hallowner-Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 5 hours.
Lists and tags
What do the server tags on [WIP] Hallowner-Server mean?
Tags published by [WIP] Hallowner-Server and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [WIP] Hallowner-Server appear?
The Rust Server Trends lists that take in [WIP] Hallowner-Server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to [WIP] Hallowner-Server?
You can connect by pressing F1 in Rust and typing client.connect 42.114.18.19:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.