Rust Server TrendsSeismic network · station log
Recording Stations11,693 Players37,607 Active2,934 Wipes · 3 h91 48 h

Station XX-13569 · no signal

Gamers_Republic Test Server

Offline 41.76.213.81:28025 checked 3d ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#13,569
top 61%
Last wipe
15d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-13569 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
13.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Tue 13 OctSat 3 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 19:52 UTC15d ago M0.0rising 1 – running 0
Sat 3 Oct, 06:59 UTC25d ago M0.0steady 0 – 10.5 days 0
Wed 16 Sep, 11:04 UTC42d ago M0.0rising 1 halved by day 1 16.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
28/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
31/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
14/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
2/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Gamers_Republic Test Server?

The procedural map on Gamers_Republic Test Server is size 3,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on Gamers_Republic Test Server?

No gather rate appears in the name of Gamers_Republic Test Server. Up to 50 players can be in a group. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Gamers_Republic Test Server?

Gamers_Republic Test Server is not responding at this moment and is offline, last seen 3 days 6 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.

How does Gamers_Republic Test Server rank against other Rust servers?

Over the last seven days, Gamers_Republic Test Server recorded enough player hours to reach #13,569 worldwide, placing it in the top 61% of all ranked servers.

Server details

How reliably does Gamers_Republic Test Server stay online?

As recorded now, Gamers_Republic Test Server is not reachable, the last contact having been 3 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 93, or 55% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Gamers_Republic Test Server hosted?

A region is not published by Gamers_Republic Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 41.76.213.81:28025.

Which Rust version is Gamers_Republic Test Server running?

On Windows, Gamers_Republic Test Server runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Gamers_Republic Test Server?

On average, the busiest point of its recent wipes drew 1 players. 1 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does Gamers_Republic Test Server run its wipes?

There is no next wipe to predict at Gamers_Republic Test Server, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 15 days 6 hours is how long the current world has been running.

Tags

What do the server tags on Gamers_Republic Test Server mean?

The game's server browser reads the tags Gamers_Republic Test Server publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts50 (Group limit): Teams are capped at 50 players; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Gamers_Republic Test Server appear?

These Rust Server Trends lists include Gamers_Republic Test Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto Gamers_Republic Test Server?

You can connect by pressing F1 in Rust and typing client.connect 41.76.213.81:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://gamersrepublic91.wixsite.com/gamers_republic.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts50,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players The server has 50 slots.
ts50
Group limit Teams are capped at 50 players.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.