Rust Server TrendsSeismic network · station log
Recording Stations11,675 Players48,284 Active3,207 Wipes · 3 h118 48 h

Station XX-14080 · no signal

NAM | Why Oh Why | Mindless Choas KOS allowed

Offline 41.63.239.4:28015 checked 2d ago

teams off moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#14,080
top 63%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14080 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep3 Oct7 Oct10 Oct14 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
22.7 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 09:07 UTC2d ago M0.0rising 1 – running 0
Fri 2 Oct, 15:58 UTC25d ago M0.0rising 1 held half 22.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 162 on average
35/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
50/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average
39/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
7/ 200
CSL Scenery Budget Test groups of 8+ · 85 on average
0/ 500
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on NAM | Why Oh Why | Mindless Choas KOS allowed?

Generated by the game, the map on NAM | Why Oh Why | Mindless Choas KOS allowed is procedural, size 4,500 with seed 13698755. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on NAM | Why Oh Why | Mindless Choas KOS allowed?

No gather rate appears in the name of NAM | Why Oh Why | Mindless Choas KOS allowed. No group limit is published. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on NAM | Why Oh Why | Mindless Choas KOS allowed right now?

NAM | Why Oh Why | Mindless Choas KOS allowed is not responding at this moment and is offline, last seen 2 days 6 hours ago. The seven-day average is 0 players, with a peak of 1.

How does NAM | Why Oh Why | Mindless Choas KOS allowed rank against other Rust servers?

On player hours for the past week, NAM | Why Oh Why | Mindless Choas KOS allowed sits at #14,080, which puts it inside the top 63% of every ranked server.

Server details

How reliably does NAM | Why Oh Why | Mindless Choas KOS allowed stay online?

As recorded now, NAM | Why Oh Why | Mindless Choas KOS allowed is not reachable, the last contact having been 2 days 6 hours ago. 10 of 168 hours in the last 7 full days were up time, 6% of the total. On 29 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does NAM | Why Oh Why | Mindless Choas KOS allowed run from?

A region is not published by NAM | Why Oh Why | Mindless Choas KOS allowed. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 41.63.239.4:28015.

Which Rust version is NAM | Why Oh Why | Mindless Choas KOS allowed running?

NAM | Why Oh Why | Mindless Choas KOS allowed is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on NAM | Why Oh Why | Mindless Choas KOS allowed?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does NAM | Why Oh Why | Mindless Choas KOS allowed wipe, and on which days?

The rhythm of NAM | Why Oh Why | Mindless Choas KOS allowed cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 2 days 14 hours.

Lists and tags

What do the server tags on NAM | Why Oh Why | Mindless Choas KOS allowed mean?

Tags published by NAM | Why Oh Why | Mindless Choas KOS allowed and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slots: 40; ts0 (Group limit): You can't form teams here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does NAM | Why Oh Why | Mindless Choas KOS allowed appear?

These Rust Server Trends lists include NAM | Why Oh Why | Mindless Choas KOS allowed: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.

Connecting

How do you connect to NAM | Why Oh Why | Mindless Choas KOS allowed?

You can connect by pressing F1 in Rust and typing client.connect 41.63.239.4:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts0,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players Slots: 40.
ts0
Group limit You can't form teams here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.