Rust Server TrendsSeismic network · station log
Recording Stations11,679 Players49,738 Active3,164 Wipes · 3 h118 48 h

Station XX-15912 · no signal

OTCHO

Offline 41.109.73.155:28015 checked 21d ago

quad softcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,912
top 72%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15912 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 72% of all ranked servers, and #638 of the quad servers (top 78%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 67 on average
86/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 59 on average
20/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average
57/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average
0/ 100
[红牛五倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
9/ 200
[红果十倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
9/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on OTCHO?

A procedural map runs on OTCHO, generated by the game.

Which settings and rules apply on OTCHO?

No gather rate appears in the name of OTCHO. The limit for a group is 4 players (quad). softcore is the game mode, A gentler Facepunch mode: part of your loot stays with you. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on OTCHO right now?

OTCHO is not responding at this moment and is offline, last seen 21 days 4 hours ago.

How does OTCHO rank against other Rust servers?

The last seven days of player hours place OTCHO at #15,912, in the top 72% of all ranked servers. Within quad, it places #638.

Server facts

How reliably does OTCHO stay online?

No contact with OTCHO right now, and the last recorded contact was 21 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 7 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does OTCHO run from?

Nothing about a region comes from OTCHO. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 41.109.73.155:28015 is the address it uses.

What build of Rust does OTCHO use?

Rust network protocol 2634 and build 167058 on Linux is what OTCHO runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does OTCHO run its wipes?

The rhythm of OTCHO cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 25 days 22 hours is how long the current world has been running.

Server tags

What do the server tags on OTCHO mean?

Tags published by OTCHO and read by the game's server browser include gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp50 (Max players): 50 slots are available; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does OTCHO appear?

These Rust Server Trends lists include OTCHO: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Connecting

How do you connect to OTCHO?

Enter client.connect 41.109.73.155:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4

Game

gmsoftcore
Game mode The game mode is softcore, an easier ruleset.
mp50
Max players 50 slots are available.
ts4
Group limit Teams are capped at 4 players.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.