Rust Server TrendsSeismic network · station log
Recording Stations11,622 Players37,258 Active2,894 Wipes · 3 h80 48 h

Station XX-15855 · no signal

OTCHO

Offline 41.109.222.200:28015 checked 18d ago

quad softcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,855
top 72%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15855 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 72% of all ranked servers, and #633 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 67 on average
59/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 59 on average
24/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 34 on average
34/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average
1/ 100
[红牛五倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
9/ 200
[红果十倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
9/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on OTCHO?

The map on OTCHO is procedural, produced by the game.

Which settings and rules apply on OTCHO?

The name of OTCHO gives no gather rate. The limit for a group is 4 players (quad). In softcore mode, An easier Facepunch mode that lets you keep part of your loot. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on OTCHO right now?

No players are recorded on OTCHO at this moment; it is offline, and the last sighting was 18 days 5 hours ago.

How does OTCHO rank against other Rust servers?

On player hours for the past week, OTCHO sits at #15,855, which puts it inside the top 72% of every ranked server. The ranking for quad puts it at #633.

Server details

How reliably does OTCHO stay online?

OTCHO is down at the moment; the last recorded contact was 18 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 10 October 2026.

Which region does OTCHO run from?

A region is not published by OTCHO. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 41.109.222.200:28015.

What build of Rust does OTCHO use?

Rust network protocol 2634 and build 167398 on Linux is what OTCHO runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does OTCHO wipe, and on which days?

On record so far are too few of OTCHO's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 25 days 20 hours.

Tags

What do the server tags on OTCHO mean?

These are the tags OTCHO publishes for the browser to read: gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does OTCHO appear?

You will find OTCHO on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

How to join

What steps get you onto OTCHO?

Enter client.connect 41.109.222.200:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167398,ts4

Game

gmsoftcore
Game mode The game mode is softcore, an easier ruleset.
mp50
Max players Slots: 50.
ts4
Group limit Teams are capped at 4 players.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167398
Build It runs game build 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.