Rust Server TrendsSeismic network · station log
Recording Stations11,691 Players58,743 Active3,438 Wipes · 3 h103 48 h

Station XX-15244 · no signal

OTCHO

Offline 41.109.200.68:28015 checked 14d ago

quad softcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,244
top 71%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15244 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers, and #607 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 68 on average
111/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 61 on average
28/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 35 on average
54/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 12 on average
0/ 100
[红牛五倍]10.27日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
12/ 200
[红果十倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
12/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on OTCHO?

OTCHO uses a procedural map, which the game generates.

Which settings and rules apply on OTCHO?

You will find no gather rate in the name of OTCHO. The limit for a group is 4 players (quad). In softcore mode, A gentler Facepunch mode: part of your loot stays with you. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on OTCHO?

No players are recorded on OTCHO at this moment; it is offline, and the last sighting was 14 days 11 hours ago.

How does OTCHO rank against other Rust servers?

The last seven days of player hours place OTCHO at #15,244, in the top 71% of all ranked servers. The ranking for quad puts it at #607.

Server facts

How reliably does OTCHO stay online?

No contact with OTCHO right now, and the last recorded contact was 14 days 11 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 October 2026 is when Rust Server Trends first recorded it.

Which region does OTCHO run from?

Nothing about a region comes from OTCHO. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 41.109.200.68:28015 is the address it uses.

Which Rust version is OTCHO running?

OTCHO is running Rust network protocol 2634 and build 167584 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does OTCHO run its wipes?

Too few wipes of OTCHO are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 24 days 23 hours is how long the current world has been running.

Lists and tags

What do the server tags on OTCHO mean?

Tags published by OTCHO and read by the game's server browser include gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp50 (Max players): 50 slots are available; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167584 (Build): The game build is 167584; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does OTCHO appear?

These Rust Server Trends lists include OTCHO: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

How to join

What steps get you onto OTCHO?

You can connect by pressing F1 in Rust and typing client.connect 41.109.200.68:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167584,ts4

Game

gmsoftcore
Game mode The game mode is softcore, an easier ruleset.
mp50
Max players 50 slots are available.
ts4
Group limit Teams are capped at 4 players.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167584
Build The game build is 167584.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.