Rust Server TrendsSeismic network · station log
Recording Stations11,691 Players58,743 Active3,438 Wipes · 3 h104 48 h

Station XX-15952 · no signal

OTCHO

Offline 41.109.158.146:28015 checked 22d ago

quad softcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,952
top 71%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15952 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 71% of all ranked servers, and #647 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 68 on average
111/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 61 on average
28/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 35 on average
54/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 12 on average
0/ 100
[红牛五倍]10.27日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
12/ 200
[红果十倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
12/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on OTCHO?

The map on OTCHO is procedural, produced by the game.

Which settings and rules apply on OTCHO?

No gather rate appears in the name of OTCHO. The limit for a group is 4 players (quad). softcore is the game mode, An easier Facepunch mode that lets you keep part of your loot. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on OTCHO right now?

No players are recorded on OTCHO at this moment; it is offline, and the last sighting was 22 days 6 hours ago.

How does OTCHO rank against other Rust servers?

The last seven days of player hours place OTCHO at #15,952, in the top 71% of all ranked servers. Within quad, it places #647.

Server details

How reliably does OTCHO stay online?

No contact with OTCHO right now, and the last recorded contact was 22 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 5 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is OTCHO hosted?

A region is not published by OTCHO. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 41.109.158.146:28015.

Which Rust version is OTCHO running?

Rust network protocol 2634 and build 166652 on Linux is what OTCHO runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does OTCHO wipe, and on which days?

On record so far are too few of OTCHO's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 24 days 23 hours.

Server tags

What do the server tags on OTCHO mean?

The game's server browser reads the tags OTCHO publishes: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): 50 slots are available; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does OTCHO appear?

These Rust Server Trends lists include OTCHO: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Connecting

How do you connect to OTCHO?

To join, enter client.connect 41.109.158.146:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp50
Max players 50 slots are available.
ts4
Group limit Teams are capped at 4 players.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.