Rust Server TrendsSeismic network · station log
Recording Stations11,622 Players33,162 Active2,812 Wipes · 3 h74 48 h

Station XX-15611 · no signal

OTCHO

Offline 41.108.240.29:28015 checked 17d ago

quad softcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,611
top 71%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15611 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct13 Oct14 Oct16 Oct17 Oct19 Oct

Top 71% of all ranked servers, and #620 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 67 on average
46/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 59 on average
29/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 34 on average
22/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average
3/ 100
[红牛五倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
10/ 200
[红果十倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
10/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on OTCHO?

A procedural map runs on OTCHO, generated by the game.

Which settings and rules apply on OTCHO?

No gather rate appears in the name of OTCHO. 4 players is the most a group can hold (quad). In softcore mode, A gentler Facepunch mode: part of your loot stays with you. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on OTCHO?

OTCHO is not responding at this moment and is offline, last seen 17 days 3 hours ago.

How does OTCHO rank against other Rust servers?

Over the last seven days, OTCHO recorded enough player hours to reach #15,611 worldwide, placing it in the top 71% of all ranked servers. Within quad, it places #620.

Operator and location

How reliably does OTCHO stay online?

As recorded now, OTCHO is not reachable, the last contact having been 17 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 11 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is OTCHO hosted?

A region is not published by OTCHO. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 41.108.240.29:28015 is the address it uses.

What build of Rust does OTCHO use?

On Linux, OTCHO runs Rust network protocol 2634 and build 167398. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does OTCHO wipe, and on which days?

The rhythm of OTCHO cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 25 days 19 hours.

Tags

What do the server tags on OTCHO mean?

The game's server browser reads the tags OTCHO publishes: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Each team can hold up to 4; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does OTCHO appear?

You will find OTCHO on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Connecting

What steps get you onto OTCHO?

Enter client.connect 41.108.240.29:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167398,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp50
Max players The server has 50 slots.
ts4
Group limit Each team can hold up to 4.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167398
Build It runs game build 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.