Rust Server TrendsSeismic network · station log
Recording Stations11,676 Players50,302 Active3,170 Wipes · 3 h121 48 h

Station XX-1785 · recording

Eventful Rust 2026

Online 40.160.21.156:28015 checked 9m ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
3
peak 19
Rank
#1,785
top 8%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-1785 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+6into Tue 23:00 UTC
Peak · 48 h
11most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152010:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
25players, last three wipes
crowd held
0%else halves by day 7

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 19, 7 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 18:45 UTC13d ago M1.3rising 19 – running 0
Thu 1 Oct, 23:45 UTC FW27d ago M1.5rising 31 halved by day 7 13.8 days 0
Thu 1 Oct, 17:41 UTC FW27d ago M1.4rising 25 – 0.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
121/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
120/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
186/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
57/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
5/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
24/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Eventful Rust 2026?

Eventful Rust 2026 runs a procedural map of size 4,000 with seed 1444908216, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Eventful Rust 2026?

The name of Eventful Rust 2026 gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Eventful Rust 2026 right now?

A reading taken now shows 0 players on Eventful Rust 2026, which has 100 slots. The seven-day average is 3 players, with a peak of 19. The busiest point in the last 48 hours came at 23:00 UTC, averaging 10 players.

How does Eventful Rust 2026 rank against other Rust servers?

On player hours for the past week, Eventful Rust 2026 sits at #1,785, which puts it inside the top 8% of every ranked server.

Server facts

How reliably does Eventful Rust 2026 stay online?

Eventful Rust 2026 is up at the moment. Its reported uptime points to a restart about 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 1 October 2026 is when Rust Server Trends first recorded it.

Does Eventful Rust 2026 hold a steady tick rate?

The 48-hour average is 118 server fps; 92 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 132,130. Its highest memory use was 3,286 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Eventful Rust 2026 hosted?

A region is not published by Eventful Rust 2026. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 40.160.21.156:28015.

What build of Rust does Eventful Rust 2026 use?

Eventful Rust 2026 is running Rust network protocol 2635 and build 167058 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Eventful Rust 2026?

The recent wipes averaged a busiest count of 25 players. The peak on the most recent wipe came 7 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 7.

How often does Eventful Rust 2026 wipe, and on which days?

There is no next wipe to predict at Eventful Rust 2026, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 13 days 14 hours is how long the current world has been running.

Tags

What do the server tags on Eventful Rust 2026 mean?

The game's server browser reads the tags Eventful Rust 2026 publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167058 (Build): The game build is 167058; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Eventful Rust 2026 appear?

The Rust Server Trends lists that take in Eventful Rust 2026 are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

How do you connect to Eventful Rust 2026?

To join, enter client.connect 40.160.21.156:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slots: 100.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs167058
Build The game build is 167058.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.