Station XX-7965 · recording
Rust Roleplayers
Online 40.160.19.130:28015 checked 11m ago
- Players now
- 0/ ?
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #7,965
- top 36%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 21:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 33%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 19:58 UTC12d ago | M0.5▲rising | 3 | – | running | 0 | |
| Thu 8 Oct, 22:03 UTC20d ago | M0.0▲rising | 3 | halved by day 1 | 7.9 days | 2 | |
| Thu 8 Oct, 03:40 UTC21d ago | M0.5▲rising | 3 | – | 0.8 days | 0 | |
| Wed 7 Oct, 18:00 UTC21d ago | M0.5▲rising | 3 | – | 0.4 days | 0 | |
| Sat 3 Oct, 16:03 UTC25d ago | M0.8▲rising | 7+1 queue | halved by day 1 | 4.1 days | 0 | |
| Thu 1 Oct, 17:58 UTC FW27d ago | M0.5▲rising | 3+1 queue | held half | 6 days | 0 | |
| Tue 29 Sep, 15:49 UTC29d ago | M0.0▲rising | 1 | held half | 2.1 days | 0 | |
| Tue 29 Sep, 02:11 UTC30d ago | M0.0▲rising | 1 | – | 0.6 days | 0 | |
| Sat 26 Sep, 16:30 UTC32d ago | M0.0▲rising | 1 | held half | 2.4 days | 0 | |
| Tue 22 Sep, 23:12 UTC36d ago | M0.3▲rising | 3 | halved by day 2 | 3.7 days | 1 | |
| Tue 22 Sep, 01:04 UTC37d ago | M0.0▲rising | 1 | – | 0.9 days | 0 | |
| Sun 13 Sep, 23:02 UTC45d ago | M0.0▲rising | 1 | halved by day 1 | 8.1 days | 0 | |
| Sat 12 Sep, 18:48 UTC46d ago | M0.0▲rising | 1 | – | 1.2 days | 0 | |
| Fri 4 Sep, 17:26 UTC54d ago | M0.0■steady | 0 | – | 8.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rust Roleplayers?
Generated by the game, the map on Rust Roleplayers is procedural, size 3,200 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.
Which settings and rules apply on Rust Roleplayers?
The name of Rust Roleplayers gives no gather rate. Up to 200 players can be in a group. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Rust Roleplayers?
The player count on Rust Roleplayers stands at 0 right now. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 21:00 UTC, averaging 1 players.
How does Rust Roleplayers rank against other Rust servers?
The last seven days of player hours place Rust Roleplayers at #7,965, in the top 36% of all ranked servers.
Server details
How reliably does Rust Roleplayers stay online?
As recorded now, Rust Roleplayers is running. The uptime it reports puts its last restart about 4 days 12 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Rust Roleplayers perform under load?
The 48-hour average is 60 server fps; 60 is the lowest observed. The world held up to 72,702 entities at its peak, buildings and deployables included. Its highest memory use was 3,075 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Rust Roleplayers hosted?
No region is published by Rust Roleplayers. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 40.160.19.130:28015 is the address it uses.
What build of Rust does Rust Roleplayers use?
Rust network protocol 2635 and build 168909 on Linux is what Rust Roleplayers runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Rust Roleplayers?
The recent wipes averaged a busiest count of 3 players. 18 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 33% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
How often does Rust Roleplayers wipe, and on which days?
No next wipe can be predicted for Rust Roleplayers, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 20 days 14 hours is how long the current world has been running.
Tags
What do the server tags on Rust Roleplayers mean?
These are the tags Rust Roleplayers publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp0 (Max players): Slots: 0; ts200 (Group limit): The team limit is 200; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust Roleplayers appear?
You will find Rust Roleplayers on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust roleplay server trends. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to Rust Roleplayers?
Enter client.connect 40.160.19.130:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://www.rustroleplayers.com.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.