Rust Server TrendsSeismic network · station log
Recording Stations11,777 Players67,749 Active3,536 Wipes · 3 h194 48 h

Station XX-7965 · recording

Rust Roleplayers

Online 40.160.19.130:28015 checked 11m ago

vanillamoddedcarbon
Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#7,965
top 36%
Last wipe
20d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-7965 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 21:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
33%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 19:58 UTC12d ago M0.5rising 3 – running 0
Thu 8 Oct, 22:03 UTC20d ago M0.0rising 3 halved by day 1 7.9 days 2
Thu 8 Oct, 03:40 UTC21d ago M0.5rising 3 – 0.8 days 0
Wed 7 Oct, 18:00 UTC21d ago M0.5rising 3 – 0.4 days 0
Sat 3 Oct, 16:03 UTC25d ago M0.8rising 7+1 queue halved by day 1 4.1 days 0
Thu 1 Oct, 17:58 UTC FW27d ago M0.5rising 3+1 queue held half 6 days 0
Tue 29 Sep, 15:49 UTC29d ago M0.0rising 1 held half 2.1 days 0
Tue 29 Sep, 02:11 UTC30d ago M0.0rising 1 – 0.6 days 0
Sat 26 Sep, 16:30 UTC32d ago M0.0rising 1 held half 2.4 days 0
Tue 22 Sep, 23:12 UTC36d ago M0.3rising 3 halved by day 2 3.7 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
168/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
80/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
17/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
22/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 83 on average
259/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust Roleplayers?

Generated by the game, the map on Rust Roleplayers is procedural, size 3,200 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.

Which settings and rules apply on Rust Roleplayers?

The name of Rust Roleplayers gives no gather rate. Up to 200 players can be in a group. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Rust Roleplayers?

The player count on Rust Roleplayers stands at 0 right now. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 21:00 UTC, averaging 1 players.

How does Rust Roleplayers rank against other Rust servers?

The last seven days of player hours place Rust Roleplayers at #7,965, in the top 36% of all ranked servers.

Server details

How reliably does Rust Roleplayers stay online?

As recorded now, Rust Roleplayers is running. The uptime it reports puts its last restart about 4 days 12 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Rust Roleplayers perform under load?

The 48-hour average is 60 server fps; 60 is the lowest observed. The world held up to 72,702 entities at its peak, buildings and deployables included. Its highest memory use was 3,075 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Rust Roleplayers hosted?

No region is published by Rust Roleplayers. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 40.160.19.130:28015 is the address it uses.

What build of Rust does Rust Roleplayers use?

Rust network protocol 2635 and build 168909 on Linux is what Rust Roleplayers runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Rust Roleplayers?

The recent wipes averaged a busiest count of 3 players. 18 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 33% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

How often does Rust Roleplayers wipe, and on which days?

No next wipe can be predicted for Rust Roleplayers, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 20 days 14 hours is how long the current world has been running.

Tags

What do the server tags on Rust Roleplayers mean?

These are the tags Rust Roleplayers publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp0 (Max players): Slots: 0; ts200 (Group limit): The team limit is 200; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Rust Roleplayers appear?

You will find Rust Roleplayers on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust roleplay server trends. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to Rust Roleplayers?

Enter client.connect 40.160.19.130:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://www.rustroleplayers.com.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts200

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp0
Max players Slots: 0.
ts200
Group limit The team limit is 200.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.