Station XX-15349 · no signal
Dev Server
Offline 40.143.60.116:28564 checked 11h ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 70d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Dev Server?
The map on Dev Server is procedural, produced by the game.
Which settings and rules apply on Dev Server?
The name of Dev Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Dev Server right now?
No players are recorded on Dev Server at this moment; it is offline, and the last sighting was 11 hours ago. The seven-day average for this server is 0 players.
How does Dev Server rank against other Rust servers?
Over the last seven days, Dev Server recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does Dev Server stay online?
As recorded now, Dev Server is not reachable, the last contact having been 11 hours ago. On 28 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Dev Server run from?
No region is published by Dev Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 40.143.60.116:28564.
What build of Rust does Dev Server use?
Dev Server is running Rust network protocol 2632 and build 161125 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does Dev Server wipe, and on which days?
Too few wipes of Dev Server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 70 days 10 hours.
Server tags
What do the server tags on Dev Server mean?
Tags published by Dev Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This uses the game default of 8 per team; v2632 (Protocol): Game protocol 2632: to join, your game must match this version; cs161125 (Build): The game build is 161125; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Dev Server appear?
The Rust Server Trends lists that take in Dev Server are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Dev Server?
You can connect by pressing F1 in Rust and typing client.connect 40.143.60.116:28564 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.