No signal: too few hourly readings to draw a record yet.
Now
65of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap
1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
80players, last three wipes
crowd held
100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Fri 16 OctThu 15 OctWed 14 Oct
Players each hour, from the hour of the wipe. The latest peaked at 80, 4 hours in.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Fri 16 Oct, 16:06 UTC13d ago
M1.3▲rising
80
–
running
61
Thu 15 Oct, 10:09 UTC14d ago
M1.5▲rising
80
–
1.2 days
51
Wed 14 Oct, 22:36 UTC14d ago
M1.1▲rising
80
–
0.5 days
67
Wed 14 Oct, 14:39 UTC15d ago
M1.5▲rising
80
–
0.3 days
45
Sun 11 Oct, 15:26 UTC18d ago
M0.0▲rising
80
held half
3 days
79
Sat 10 Oct, 09:20 UTC19d ago
M0.5▲rising
80
–
1.3 days
77
Fri 9 Oct, 20:44 UTC19d ago
M1.0▲rising
80
–
0.5 days
71
Fri 9 Oct, 02:28 UTC20d ago
M1.5▲rising
80
–
0.8 days
46
Wed 7 Oct, 15:50 UTC22d ago
M1.1▲rising
80
–
1.4 days
66
Tue 6 Oct, 21:25 UTC22d ago
M1.3▲rising
80
–
0.8 days
59
Mon 5 Oct, 23:24 UTC23d ago
M1.0▲rising
80
–
0.9 days
70
Sun 4 Oct, 19:44 UTC24d ago
M1.4▲rising
80
–
1.2 days
52
Sat 3 Oct, 20:50 UTC25d ago
M0.7▲rising
80
–
1 days
75
Sat 3 Oct, 02:38 UTC26d ago
M0.3▲rising
80
–
0.8 days
78
Fri 2 Oct, 14:31 UTC27d ago
M1.5▲rising
80
–
0.5 days
51
Fri 2 Oct, 08:05 UTC27d ago
M1.4▲rising
80
–
0.3 days
54
Thu 1 Oct, 16:12 UTC28d ago
M0.0▲rising
80
–
0.7 days
79
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
The procedural map on Rusty Moose |US Monthly| is size 4,750 with seed 893126, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Rusty Moose |US Monthly|?
No gather rate appears in the name of Rusty Moose |US Monthly|. No group limit is published. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Rusty Moose |US Monthly| right now?
A reading taken now finds Rusty Moose |US Monthly| offline; the most recent activity was 11 days 5 hours ago.
How does Rusty Moose |US Monthly| rank against other Rust servers?
On player hours for the past week, Rusty Moose |US Monthly| sits at #4,768, which puts it inside the top 22% of every ranked server.
Operator and location
How reliably does Rusty Moose |US Monthly| stay online?
Rusty Moose |US Monthly| is down at the moment; the last recorded contact was 11 days 5 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 1 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Rusty Moose |US Monthly| hosted?
The name of Rusty Moose |US Monthly| points to North America, even though it publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 4.182.234.116:27036 is the address it uses.
Which Rust version is Rusty Moose |US Monthly| running?
Rusty Moose |US Monthly| is running Rust network protocol 2634 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Rusty Moose |US Monthly|?
80 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 4 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.
How often does Rusty Moose |US Monthly| wipe, and on which days?
There is no next wipe to predict at Rusty Moose |US Monthly|, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 13 days 1 hours is how long the current world has been running.
Tags
What do the server tags on Rusty Moose |US Monthly| mean?
Tags published by Rusty Moose |US Monthly| and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; v2634 (Protocol): Your game needs to be on protocol 2634 to join; ptrak (Networking): Network layer: RakNet, the standard for Rust; monthly (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; vanilla (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; official (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; heb5134de (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rusty Moose |US Monthly| appear?
You will find Rusty Moose |US Monthly| on the following Rust Server Trends lists: Rust community servers without the side modes and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks; Players now: At least 50.
How to join
What steps get you onto Rusty Moose |US Monthly|?
Enter client.connect 4.182.234.116:27036 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://moose.gg.
Instrument codes
Server tags
what each one means
Published asmp100,ptrak,v2634,monthly,official,vanilla,heb5134de,stok,gmrust
Game
gmrust
Game modeYou'll find standard Rust survival here.
mp100
Max playersSlots: 100.
v2634
ProtocolYour game needs to be on protocol 2634 to join.
ptrak
NetworkingNetwork layer: RakNet, the standard for Rust.
Wipe schedule
monthly
MonthlyWipes happen monthly, at the same time as Facepunch's force wipe.
Difficulty
vanilla
VanillaUnchanged from Facepunch's release: no altered rates, kits or rules.
Other
official
Custom tagThe owner or a plugin set this tag, and it's not one of Rust's standard tags.
heb5134de
Custom tagThe owner or a plugin set this tag, and it's not one of Rust's standard tags.
stok
Custom tagThe owner or a plugin set this tag, and it's not one of Rust's standard tags.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.