Rust Server TrendsSeismic network · station log
Recording Stations11,808 Players82,963 Active3,624 Wipes · 3 h313 48 h

Station XX-16862 · no signal

测试测试

Offline 39.144.114.136:20000 checked 30d ago

Connect
Players now
0/ 40
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,862
top 71%
Last wipe
56d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16862 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Main EA · groups of 16+ · weekly · 181 on average
173/ 200
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average
2/ 550
Rustoria.co - SEA Long EA · groups of 12+ · monthly · 100 on average
33/ 200
Rustafied.com - SEA Main EA · groups of 16+ · weekly · 79 on average
69/ 125
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 54 on average
0/ 200
[ASIA] Siam Rust | Vanilla | Weekly EA · groups of 8+ · weekly · 38 on average
37/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on 测试测试?

The map on 测试测试 is procedural, produced by the game.

Which settings and rules apply on 测试测试?

The name of 测试测试 gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on 测试测试 right now?

测试测试 is not responding at this moment and is offline, last seen 30 days ago.

How does 测试测试 rank against other Rust servers?

The last seven days of player hours place 测试测试 at #16,862, in the top 71% of all ranked servers.

Operator and location

How reliably does 测试测试 stay online?

No contact with 测试测试 right now, and the last recorded contact was 30 days ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 29 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does 测试测试 run from?

The name of 测试测试 points to Asia, even though it publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 39.144.114.136:20000.

What build of Rust does 测试测试 use?

Rust network protocol 2632 and build 162434 on Linux is what 测试测试 runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does 测试测试 wipe, and on which days?

On record so far are too few of 测试测试's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 56 days 22 hours.

Tags

What do the server tags on 测试测试 mean?

These are the tags 测试测试 publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2632 (Protocol): Game protocol 2632: to join, your game must match this version; cs162434 (Build): It runs game build 162434; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 测试测试 appear?

These Rust Server Trends lists include 测试测试: Rust community servers without the side modes. On the server list, the filters it matches are: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to 测试测试?

To join, enter client.connect 39.144.114.136:20000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2632,gmrust,cs162434,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server has 40 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2632
Protocol Game protocol 2632: to join, your game must match this version.
cs162434
Build It runs game build 162434.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.