Station XX-15962 · no signal
RustDev staging test (local only)
Offline 38.64.19.137:28115 checked 24d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,962
- top 71%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustDev staging test (local only)?
The map on RustDev staging test (local only) is procedural, produced by the game.
Which settings and rules apply on RustDev staging test (local only)?
You will find no gather rate in the name of RustDev staging test (local only). Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on RustDev staging test (local only)?
No players are recorded on RustDev staging test (local only) at this moment; it is offline, and the last sighting was 24 days 19 hours ago.
How does RustDev staging test (local only) rank against other Rust servers?
On player hours for the past week, RustDev staging test (local only) sits at #15,962, which puts it inside the top 71% of every ranked server.
Server facts
How reliably does RustDev staging test (local only) stay online?
As recorded now, RustDev staging test (local only) is not reachable, the last contact having been 24 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 4 October 2026 is when Rust Server Trends first recorded it.
Which region does RustDev staging test (local only) run from?
No region is published by RustDev staging test (local only). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 38.64.19.137:28115.
Which Rust version is RustDev staging test (local only) running?
Rust network protocol 2634 and build 166655 on Windows is what RustDev staging test (local only) runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does RustDev staging test (local only) run its wipes?
On record so far are too few of RustDev staging test (local only)'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 24 days 20 hours.
Server tags
What do the server tags on RustDev staging test (local only) mean?
The game's server browser reads the tags RustDev staging test (local only) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166655 (Build): It runs game build 166655; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustDev staging test (local only) appear?
These Rust Server Trends lists include RustDev staging test (local only): Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto RustDev staging test (local only)?
You can connect by pressing F1 in Rust and typing client.connect 38.64.19.137:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.