Station XX-15137 · no signal
RustDev release test (local only)
Offline 38.64.19.109:28015 checked 13d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,137
- top 70%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RustDev release test (local only)?
A procedural map runs on RustDev release test (local only), generated by the game.
Which settings and rules apply on RustDev release test (local only)?
No gather rate appears in the name of RustDev release test (local only). Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on RustDev release test (local only) right now?
A reading taken now finds RustDev release test (local only) offline; the most recent activity was 13 days 14 hours ago.
How does RustDev release test (local only) rank against other Rust servers?
On player hours for the past week, RustDev release test (local only) sits at #15,137, which puts it inside the top 70% of every ranked server.
Server facts
How reliably does RustDev release test (local only) stay online?
No contact with RustDev release test (local only) right now, and the last recorded contact was 13 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 10 October 2026.
Where in the world is RustDev release test (local only) hosted?
Nothing about a region comes from RustDev release test (local only). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 38.64.19.109:28015 is the address it uses.
What build of Rust does RustDev release test (local only) use?
Rust network protocol 2634 and build 167781 on Windows is what RustDev release test (local only) runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does RustDev release test (local only) run its wipes?
Too few wipes of RustDev release test (local only) are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 24 days 20 hours is how long the current world has been running.
Lists and tags
What do the server tags on RustDev release test (local only) mean?
The game's server browser reads the tags RustDev release test (local only) publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustDev release test (local only) appear?
The Rust Server Trends lists that take in RustDev release test (local only) are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to RustDev release test (local only)?
You can connect by pressing F1 in Rust and typing client.connect 38.64.19.109:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.