Rust Server TrendsSeismic network · station log
Recording Stations11,873 Players96,345 Active3,915 Wipes · 3 h382 48 h

Station XX-15341 · no signal

RustDev release-2 test (local only)

Offline 38.64.18.124:28415 checked 4d ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
17d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15341 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.9 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctTue 20 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 20 Oct, 23:09 UTC8d ago M0.0rising 1 – running 0
Tue 20 Oct, 01:09 UTC9d ago M0.0rising 1 – 0.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
162/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
187/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
83/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average
256/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
350/ 350
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RustDev release-2 test (local only)?

The map on RustDev release-2 test (local only) is procedural, produced by the game.

Which settings and rules apply on RustDev release-2 test (local only)?

You will find no gather rate in the name of RustDev release-2 test (local only). The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on RustDev release-2 test (local only)?

RustDev release-2 test (local only) is not responding at this moment and is offline, last seen 4 days 15 hours ago. Averaged across the last seven days, the population was 0 players.

How does RustDev release-2 test (local only) rank against other Rust servers?

Over the last seven days, RustDev release-2 test (local only) recorded enough player hours to reach #15,341 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does RustDev release-2 test (local only) stay online?

No contact with RustDev release-2 test (local only) right now, and the last recorded contact was 4 days 15 hours ago. 13 of 168 hours in the last 7 full days were up time, 8% of the total. On 16 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is RustDev release-2 test (local only) hosted?

No region is published by RustDev release-2 test (local only). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 38.64.18.124:28415.

Which Rust version is RustDev release-2 test (local only) running?

RustDev release-2 test (local only) is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on RustDev release-2 test (local only)?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does RustDev release-2 test (local only) run its wipes?

The rhythm of RustDev release-2 test (local only) cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 17 days 19 hours.

Lists and tags

What do the server tags on RustDev release-2 test (local only) mean?

These are the tags RustDev release-2 test (local only) publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RustDev release-2 test (local only) appear?

You will find RustDev release-2 test (local only) on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to RustDev release-2 test (local only)?

Enter client.connect 38.64.18.124:28415 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.