Rust Server TrendsSeismic network · station log
Recording Stations11,692 Players45,091 Active3,130 Wipes · 3 h101 48 h

Station XX-12824 · no signal

RustDev release test (local only)

Offline 38.64.18.124:28015 checked 2d ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#12,824
top 58%
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-12824 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 01:51 UTC5d ago M0.0rising 1 – running 0
Tue 20 Oct, 22:42 UTC8d ago M0.0steady 0 – 2.1 days 0
Mon 19 Oct, 22:47 UTC9d ago M0.0rising 1 – 1 days 0
Sun 18 Oct, 23:44 UTC10d ago M0.0rising 1 – 1 days 0
Fri 16 Oct, 23:12 UTC12d ago M0.0steady 0 – 2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
36/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
41/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
35/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
7/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
5/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RustDev release test (local only)?

The map on RustDev release test (local only) is procedural, produced by the game.

Which settings and rules apply on RustDev release test (local only)?

You will find no gather rate in the name of RustDev release test (local only). Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on RustDev release test (local only)?

No players are recorded on RustDev release test (local only) at this moment; it is offline, and the last sighting was 2 days 6 hours ago. The seven-day average is 0 players, with a peak of 1.

How does RustDev release test (local only) rank against other Rust servers?

The last seven days of player hours place RustDev release test (local only) at #12,824, in the top 58% of all ranked servers.

Server details

How reliably does RustDev release test (local only) stay online?

As recorded now, RustDev release test (local only) is not reachable, the last contact having been 2 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 35, or 21% of the time. 16 October 2026 is when Rust Server Trends first recorded it.

Which region does RustDev release test (local only) run from?

A region is not published by RustDev release test (local only). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 38.64.18.124:28015.

What build of Rust does RustDev release test (local only) use?

Rust network protocol 2635 and build 168909 on Windows is what RustDev release test (local only) runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on RustDev release test (local only)?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe.

On what timetable does RustDev release test (local only) run its wipes?

No next wipe can be predicted for RustDev release test (local only), which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 4 hours is how long the current world has been running.

Server tags

What do the server tags on RustDev release test (local only) mean?

The game's server browser reads the tags RustDev release test (local only) publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RustDev release test (local only) appear?

The Rust Server Trends lists that take in RustDev release test (local only) are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to RustDev release test (local only)?

To join, enter client.connect 38.64.18.124:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.