Rust Server TrendsSeismic network · station log
Recording Stations11,793 Players79,700 Active3,567 Wipes · 3 h247 48 h

Station XX-15276 · no signal

SRCC LAB aux02 probe

Offline 38.59.10.124:28315 checked 3d ago

moddedcarbon
Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,276
top 69%
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15276 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
39/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average
86/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
32/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average
86/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
309/ 350
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on SRCC LAB aux02 probe?

No gather rate appears in the name of SRCC LAB aux02 probe. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on SRCC LAB aux02 probe?

No players are recorded on SRCC LAB aux02 probe at this moment; it is offline, and the last sighting was 3 days 19 hours ago. The seven-day average for this server is 0 players.

How does SRCC LAB aux02 probe rank against other Rust servers?

The last seven days of player hours place SRCC LAB aux02 probe at #15,276, in the top 69% of all ranked servers.

Server details

How reliably does SRCC LAB aux02 probe stay online?

As recorded now, SRCC LAB aux02 probe is not reachable, the last contact having been 3 days 19 hours ago. Of the 48 hours in the last 2 full days, it was up for 0, or 0% of the time. On 26 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is SRCC LAB aux02 probe hosted?

Nothing about a region comes from SRCC LAB aux02 probe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 38.59.10.124:28315.

What build of Rust does SRCC LAB aux02 probe use?

SRCC LAB aux02 probe is running Rust network protocol 2635 and build 167819 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does SRCC LAB aux02 probe wipe, and on which days?

On record so far are too few of SRCC LAB aux02 probe's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 3 days 19 hours is how long the current world has been running.

Lists and tags

What do the server tags on SRCC LAB aux02 probe mean?

The game's server browser reads the tags SRCC LAB aux02 probe publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs167819 (Build): Game build: 167819; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does SRCC LAB aux02 probe appear?

You will find SRCC LAB aux02 probe on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Join the server

What steps get you onto SRCC LAB aux02 probe?

You can connect by pressing F1 in Rust and typing client.connect 38.59.10.124:28315 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs167819,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server has 1 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs167819
Build Game build: 167819.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.