Station XX-15749 · no signal
Test Rust
Offline 38.59.10.124:28015 checked 34d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,749
- top 71%
- Last wipe
- 36d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 23 Sep, 00:27 UTC36d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Test Rust?
Test Rust uses a procedural map, which the game generates.
Which settings and rules apply on Test Rust?
No gather rate appears in the name of Test Rust. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Test Rust?
Test Rust is not responding at this moment and is offline, last seen 34 days 14 hours ago.
How does Test Rust rank against other Rust servers?
On player hours for the past week, Test Rust sits at #15,749, which puts it inside the top 71% of every ranked server.
Server facts
How reliably does Test Rust stay online?
Test Rust is down at the moment; the last recorded contact was 34 days 14 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 23 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Test Rust run from?
Nothing about a region comes from Test Rust. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 38.59.10.124:28015.
What build of Rust does Test Rust use?
Test Rust is running Rust network protocol 2633 and build 165217 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Test Rust?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does Test Rust run its wipes?
On record so far are too few of Test Rust's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 36 days 7 hours.
Lists and tags
What do the server tags on Test Rust mean?
These are the tags Test Rust publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Test Rust appear?
You will find Test Rust on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to Test Rust?
Enter client.connect 38.59.10.124:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.