Rust Server TrendsSeismic network · station log
Recording Stations11,617 Players33,246 Active2,800 Wipes · 3 h72 48 h

Station XX-11095 · no signal

Cross-Eyed Squiggy's x20

Offline 38.31.74.223:28015 checked 1d ago

20x quad weekly wipes moddedoxidepvesoftcore
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#11,095
top 50%
Last wipe
7d ago
weekly schedule
Next wipe
7d 12h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-11095 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123422:0023:0000:0001:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510022:0023:0000:0001:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 50% of all ranked servers, and #536 of the quad servers (top 65%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

usual gap
4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 4

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 13d 18hThu 12 Nov, 00:18 UTC
  3. 20d 18hThu 19 Nov, 00:18 UTC
  4. 27d 18hThu 26 Nov, 00:18 UTC
  5. 35d 12hThu 3 Dec, 19:00 UTCFW
  6. 41d 18hThu 10 Dec, 00:18 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 00:18 UTC7d ago M0.0rising 1 – running 0
Thu 15 Oct, 20:04 UTC13d ago M0.0rising 1 halved by day 4 6.2 days 0
Wed 14 Oct, 00:07 UTC15d ago M0.0rising 2 – 1.8 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Cross-Eyed Squiggy's x20?

The procedural map on Cross-Eyed Squiggy's x20 is size 3,500 with seed 352165132, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Cross-Eyed Squiggy's x20?

Going by its name, Cross-Eyed Squiggy's x20 runs 20x gather. The limit for a group is 4 players (quad). softcore is the game mode, Part of your loot is kept in this easier Facepunch mode. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Cross-Eyed Squiggy's x20 right now?

A reading taken now finds Cross-Eyed Squiggy's x20 offline; the most recent activity was 28 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.

How does Cross-Eyed Squiggy's x20 rank against other Rust servers?

The last seven days of player hours place Cross-Eyed Squiggy's x20 at #11,095, in the top 50% of all ranked servers. The ranking for quad puts it at #536.

Operator and location

How reliably does Cross-Eyed Squiggy's x20 stay online?

As recorded now, Cross-Eyed Squiggy's x20 is not reachable, the last contact having been 28 hours ago. Its reported uptime points to a restart about 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 39, or 23% of the time. 13 October 2026 is when Rust Server Trends first recorded it.

How well does Cross-Eyed Squiggy's x20 perform under load?

The 48-hour average is 62 server fps; 55 is the lowest observed. At its highest, it carried 76,757 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,124 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Cross-Eyed Squiggy's x20 hosted?

Nothing about a region comes from Cross-Eyed Squiggy's x20. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 38.31.74.223:28015.

Which Rust version is Cross-Eyed Squiggy's x20 running?

Cross-Eyed Squiggy's x20 is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Cross-Eyed Squiggy's x20?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 4.

How often does Cross-Eyed Squiggy's x20 wipe, and on which days?

The prediction is taken from its tag, since Cross-Eyed Squiggy's x20 has too few wipes on record to confirm the schedule. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 7 days 5 hours. Its tags state a weekly wipe schedule.

Server tags

What do the server tags on Cross-Eyed Squiggy's x20 mean?

Tags published by Cross-Eyed Squiggy's x20 and read by the game's server browser include gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp100 (Max players): Slots: 100; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Cross-Eyed Squiggy's x20 appear?

These Rust Server Trends lists include Cross-Eyed Squiggy's x20: Rust servers above 10x gather rate, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

How to join

What steps get you onto Cross-Eyed Squiggy's x20?

You can connect by pressing F1 in Rust and typing client.connect 38.31.74.223:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^p,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode The game mode is softcore, an easier ruleset.
mp100
Max players Slots: 100.
ts4
Group limit Teams are capped at 4 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly Wipes happen weekly.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.