Station XX-15344 · no signal
SDG PvE (test 4)
Offline 38.107.232.37:29910 checked 4d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on SDG PvE (test 4)?
A procedural map runs on SDG PvE (test 4), generated by the game.
Which settings and rules apply on SDG PvE (test 4)?
The name of SDG PvE (test 4) gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on SDG PvE (test 4)?
SDG PvE (test 4) is not responding at this moment and is offline, last seen 4 days 14 hours ago. The population averaged 0 players over the past week.
How does SDG PvE (test 4) rank against other Rust servers?
On player hours for the past week, SDG PvE (test 4) sits at #15,344, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does SDG PvE (test 4) stay online?
SDG PvE (test 4) is down at the moment; the last recorded contact was 4 days 14 hours ago. It was up 43% of the time across the last 7 full days: 73 of 168 hours. On 19 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is SDG PvE (test 4) hosted?
No region is published by SDG PvE (test 4). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 38.107.232.37:29910.
Which Rust version is SDG PvE (test 4) running?
SDG PvE (test 4) is running Rust network protocol 2635 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does SDG PvE (test 4) wipe, and on which days?
Too few wipes of SDG PvE (test 4) are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 9 days 23 hours is how long the current world has been running.
Server tags
What do the server tags on SDG PvE (test 4) mean?
The game's server browser reads the tags SDG PvE (test 4) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does SDG PvE (test 4) appear?
These Rust Server Trends lists include SDG PvE (test 4): Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to SDG PvE (test 4)?
To join, enter client.connect 38.107.232.37:29910 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.