Rust Server TrendsSeismic network · station log
Recording Stations11,621 Players32,314 Active2,788 Wipes · 3 h65 48 h

Station XX-15351 · no signal

SDG PvE (test 3)

Offline 38.107.232.37:26000 checked 4d ago

moddedoxide
Connect
Players now
0/ 20
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,351
top 69%
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15351 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 20 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 152 on average
38/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
126/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
62/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
14/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
2/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
3/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on SDG PvE (test 3)?

The map on SDG PvE (test 3) is procedural, produced by the game.

Which settings and rules apply on SDG PvE (test 3)?

The name of SDG PvE (test 3) gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on SDG PvE (test 3) right now?

SDG PvE (test 3) is not responding at this moment and is offline, last seen 4 days 4 hours ago. Averaged across the last seven days, the population was 0 players.

How does SDG PvE (test 3) rank against other Rust servers?

The last seven days of player hours place SDG PvE (test 3) at #15,351, in the top 69% of all ranked servers.

Operator and location

How reliably does SDG PvE (test 3) stay online?

No contact with SDG PvE (test 3) right now, and the last recorded contact was 4 days 4 hours ago. 73 of 168 hours in the last 7 full days were up time, 43% of the total. 19 October 2026 is when Rust Server Trends first recorded it.

Where in the world is SDG PvE (test 3) hosted?

A region is not published by SDG PvE (test 3). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 38.107.232.37:26000.

What build of Rust does SDG PvE (test 3) use?

Rust network protocol 2635 and build 167781 on Linux is what SDG PvE (test 3) runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does SDG PvE (test 3) run its wipes?

On record so far are too few of SDG PvE (test 3)'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 9 days 13 hours.

Lists and tags

What do the server tags on SDG PvE (test 3) mean?

The game's server browser reads the tags SDG PvE (test 3) publishes: gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): Slots: 20; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does SDG PvE (test 3) appear?

The Rust Server Trends lists that take in SDG PvE (test 3) are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

How do you connect to SDG PvE (test 3)?

To join, enter client.connect 38.107.232.37:26000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp20
Max players Slots: 20.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.