Station XX-15411 · no signal
SDG PvE (test)
Offline 38.107.232.37:25003 checked 3d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,411
- top 69%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 17 Oct, 11:25 UTC11d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on SDG PvE (test)?
A procedural map runs on SDG PvE (test), generated by the game.
Which settings and rules apply on SDG PvE (test)?
You will find no gather rate in the name of SDG PvE (test). Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on SDG PvE (test)?
No players are recorded on SDG PvE (test) at this moment; it is offline, and the last sighting was 3 days 10 hours ago. The seven-day average for this server is 0 players.
How does SDG PvE (test) rank against other Rust servers?
On player hours for the past week, SDG PvE (test) sits at #15,411, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does SDG PvE (test) stay online?
No contact with SDG PvE (test) right now, and the last recorded contact was 3 days 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 97, or 58% of the time. On 17 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is SDG PvE (test) hosted?
No region is published by SDG PvE (test). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 38.107.232.37:25003.
Which Rust version is SDG PvE (test) running?
SDG PvE (test) is running Rust network protocol 2635 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on SDG PvE (test)?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does SDG PvE (test) wipe, and on which days?
Too few wipes of SDG PvE (test) are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days is how long the current world has been running.
Server tags
What do the server tags on SDG PvE (test) mean?
These are the tags SDG PvE (test) publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does SDG PvE (test) appear?
These Rust Server Trends lists include SDG PvE (test): Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to SDG PvE (test)?
You can connect by pressing F1 in Rust and typing client.connect 38.107.232.37:25003 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.