Station XX-13021 · no signal
Friendly Rust AP
Offline 37.67.206.234:28015 checked 9d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,021
- top 59%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 15:32 UTC9d ago | M0.0■steady | 1 | – | running | 1 | |
| Thu 15 Oct, 16:42 UTC13d ago | M0.0■steady | 1 | – | 4 days | 1 | |
| Wed 7 Oct, 10:54 UTC21d ago | M0.0■steady | 1 | – | 8.2 days | 1 | |
| Tue 6 Oct, 15:58 UTC22d ago | M0.0■steady | 1 | – | 0.8 days | 1 | |
| Mon 5 Oct, 17:28 UTC23d ago | M0.0■steady | 1 | – | 0.9 days | 1 | |
| Fri 2 Oct, 15:55 UTC26d ago | M0.0■steady | 1 | halved by day 1 | 3.1 days | 1 | |
| Fri 2 Oct, 09:30 UTC27d ago | M0.0▲rising | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Friendly Rust AP?
A procedural map runs on Friendly Rust AP, generated by the game.
Which settings and rules apply on Friendly Rust AP?
The name of Friendly Rust AP gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Friendly Rust AP?
No players are recorded on Friendly Rust AP at this moment; it is offline, and the last sighting was 9 days 15 hours ago.
How does Friendly Rust AP rank against other Rust servers?
The last seven days of player hours place Friendly Rust AP at #13,021, in the top 59% of all ranked servers.
Operator and location
How reliably does Friendly Rust AP stay online?
No contact with Friendly Rust AP right now, and the last recorded contact was 9 days 15 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 2 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Friendly Rust AP run from?
Nothing about a region comes from Friendly Rust AP. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 37.67.206.234:28015.
What build of Rust does Friendly Rust AP use?
On Windows, Friendly Rust AP runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Friendly Rust AP?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
On what timetable does Friendly Rust AP run its wipes?
There is no next wipe to predict at Friendly Rust AP, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 9 days 17 hours is how long the current world has been running.
Server tags
What do the server tags on Friendly Rust AP mean?
Tags published by Friendly Rust AP and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Friendly Rust AP appear?
These Rust Server Trends lists include Friendly Rust AP: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto Friendly Rust AP?
You can connect by pressing F1 in Rust and typing client.connect 37.67.206.234:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.