Station XX-13771 · no signal
FPV TEST SERVER
Offline 37.49.229.62:28015 checked 22d ago
- Players now
- 1/ 2
- 50% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,771
- top 61%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 18:31 UTC25d ago | M0.0▲rising | 2 | – | running | 1 | |
| Fri 2 Oct, 11:02 UTC26d ago | M0.0■steady | 1 | – | 1.3 days | 1 | |
| Thu 1 Oct, 16:17 UTC27d ago | M0.0▲rising | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on FPV TEST SERVER?
FPV TEST SERVER uses a procedural map, which the game generates.
Which settings and rules apply on FPV TEST SERVER?
No gather rate appears in the name of FPV TEST SERVER. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.
Population
How many players are recorded on FPV TEST SERVER right now?
A reading taken now finds FPV TEST SERVER offline; the most recent activity was 22 days 11 hours ago.
How does FPV TEST SERVER rank against other Rust servers?
Over the last seven days, FPV TEST SERVER recorded enough player hours to reach #13,771 worldwide, placing it in the top 61% of all ranked servers.
Operator and location
How reliably does FPV TEST SERVER stay online?
No contact with FPV TEST SERVER right now, and the last recorded contact was 22 days 11 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 1 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does FPV TEST SERVER run from?
Nothing about a region comes from FPV TEST SERVER. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 37.49.229.62:28015.
What build of Rust does FPV TEST SERVER use?
On Windows, FPV TEST SERVER runs Rust network protocol 2634 and build 166586. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on FPV TEST SERVER?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 26 hours after the wipe.
How often does FPV TEST SERVER wipe, and on which days?
There is no next wipe to predict at FPV TEST SERVER, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 11 hours is how long the current world has been running.
Lists and tags
What do the server tags on FPV TEST SERVER mean?
These are the tags FPV TEST SERVER publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166586 (Build): The game build is 166586; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does FPV TEST SERVER appear?
These Rust Server Trends lists include FPV TEST SERVER: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto FPV TEST SERVER?
You can connect by pressing F1 in Rust and typing client.connect 37.49.229.62:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.