Station XX-13782 · no signal
FPV TEST SERVER
Offline 37.49.224.8:28015 checked 22d ago
- Players now
- 1/ 2
- 50% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,782
- top 61%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 07:54 UTC26d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 1 Oct, 16:04 UTC27d ago | M0.0■steady | 1 | – | 0.7 days | 1 | |
| Thu 1 Oct, 09:24 UTC27d ago | M0.0■steady | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on FPV TEST SERVER?
The map on FPV TEST SERVER is procedural, produced by the game.
Which settings and rules apply on FPV TEST SERVER?
The name of FPV TEST SERVER gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is off: VAC, from Valve.
Live population
How many players are recorded on FPV TEST SERVER right now?
No players are recorded on FPV TEST SERVER at this moment; it is offline, and the last sighting was 22 days 10 hours ago.
How does FPV TEST SERVER rank against other Rust servers?
Over the last seven days, FPV TEST SERVER recorded enough player hours to reach #13,782 worldwide, placing it in the top 61% of all ranked servers.
Server details
How reliably does FPV TEST SERVER stay online?
FPV TEST SERVER is down at the moment; the last recorded contact was 22 days 10 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 25 September 2026.
Where in the world is FPV TEST SERVER hosted?
No region is published by FPV TEST SERVER. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 37.49.224.8:28015.
Which Rust version is FPV TEST SERVER running?
On Windows, FPV TEST SERVER runs Rust network protocol 2634 and build 166586. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on FPV TEST SERVER?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 9 hours after the wipe.
On what timetable does FPV TEST SERVER run its wipes?
No next wipe can be predicted for FPV TEST SERVER, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 26 days 12 hours.
Server tags
What do the server tags on FPV TEST SERVER mean?
These are the tags FPV TEST SERVER publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does FPV TEST SERVER appear?
You will find FPV TEST SERVER on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to FPV TEST SERVER?
You can connect by pressing F1 in Rust and typing client.connect 37.49.224.8:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.