Rust Server TrendsSeismic network · station log
Recording Stations11,680 Players52,558 Active3,201 Wipes · 3 h137 48 h

Station XX-7779 · recording

DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS

Online 37.244.237.248:28015 checked 13m ago

biweekly wipes moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#7,779
top 35%
Last wipe
6d ago
biweekly schedule
Next wipe
7d 9h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-7779 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

usual gap
4.6 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 1

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 12d 0hTue 10 Nov, 10:04 UTC
  3. 26d 0hTue 24 Nov, 10:04 UTC
  4. 35d 9hThu 3 Dec, 19:00 UTCFW
  5. 40d 0hTue 8 Dec, 10:04 UTC

The first 48 hours of its last wipes

Tue 13 OctThu 8 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 10:04 UTC15d ago M0.0rising 1 – running 0
Thu 8 Oct, 20:35 UTC20d ago M0.3rising 2 halved by day 1 4.6 days 0
Fri 2 Oct, 12:26 UTC26d ago M0.0rising 2 held half 6.3 days 1
Thu 1 Oct, 17:35 UTC FW27d ago M0.0rising 2 – 0.8 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

Generated by the game, the map on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is procedural, size 3,500 with seed 1525560128. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

You will find no gather rate in the name of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. At the game's default, groups can have up to 8 players. It plays in pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

At this moment, DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS records 0 players across 100 slots. The seven-day average is 0 players, with a peak of 2.

How does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS rank against other Rust servers?

Over the last seven days, DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS recorded enough player hours to reach #7,779 worldwide, placing it in the top 35% of all ranked servers.

Operator and location

How reliably does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS stay online?

DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is up at the moment. Its reported uptime points to a restart about 6 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 30 September 2026 is when Rust Server Trends first recorded it.

How well does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS perform under load?

The 48-hour average is 132 server fps; 58 is the lowest observed. The world held up to 74,823 entities at its peak, buildings and deployables included. Its highest memory use was 3,078 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS hosted?

No region is published by DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 37.244.237.248:28015.

Which Rust version is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS running?

Rust network protocol 2635 and build 168909 on Windows is what DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

The recent wipes averaged a busiest count of 2 players. 1 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS run its wipes?

The prediction follows its tag, because too few of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS's wipes are on record to confirm its schedule. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 6 days 15 hours is how long the current world has been running. Its tags state that it wipes every two weeks.

Server tags

What do the server tags on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS mean?

The game's server browser reads the tags DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS appear?

You will find DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Join the server

What steps get you onto DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

Enter client.connect 37.244.237.248:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://deadrop-server.duckdns.org/.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players The server has 100 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.