Rust Server TrendsSeismic network · station log
Recording Stations11,892 Players102,455 Active3,980 Wipes · 3 h459 48 h

Station XX-10453 · recording

A Rust Server

Online 37.230.228.133:28300 checked 12m ago

moddedcarbon
Connect
Players now
1/ 40
2% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 1
Rank
#10,453
top 47%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-10453 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 40 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Thu 17:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75115:0016:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304015:0016:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.3 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 11:43 UTC6d ago M0.0falling 1 – running 2
Tue 20 Oct, 19:08 UTC9d ago M0.3rising 2 – 2.7 days 0
Wed 7 Oct, 13:34 UTC22d ago M0.0steady 2 held half 13.2 days 2
Mon 5 Oct, 15:33 UTC24d ago M0.0rising 2 – 1.9 days 1
Thu 1 Oct, 17:33 UTC FW28d ago M0.0steady 0 – 3.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
113/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
188/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average
72/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average
208/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
349/ 350
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on A Rust Server?

A Rust Server runs a procedural map of size 1,000 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Micro Rust.

Which settings and rules apply on A Rust Server?

No gather rate appears in the name of A Rust Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on A Rust Server?

At this moment, A Rust Server records 1 players across 40 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 17:00 UTC, averaging 1 players.

How does A Rust Server rank against other Rust servers?

On player hours for the past week, A Rust Server sits at #10,453, which puts it inside the top 47% of every ranked server.

Operator and location

How reliably does A Rust Server stay online?

A Rust Server is up at the moment. The uptime it reports puts its last restart about 40 minutes ago. Of the 168 hours in the last 7 full days, it was up for 5, or 3% of the time. Its earliest appearance in the records of Rust Server Trends dates to 14 September 2026.

Does A Rust Server hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. The world held up to 4,006 entities at its peak, buildings and deployables included. It reached a ceiling of 833 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is A Rust Server hosted?

A region is not published by A Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 37.230.228.133:28300.

What build of Rust does A Rust Server use?

On Linux, A Rust Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on A Rust Server?

2 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does A Rust Server run its wipes?

There is no next wipe to predict at A Rust Server, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 6 days 7 hours.

Server tags

What do the server tags on A Rust Server mean?

The game's server browser reads the tags A Rust Server publishes: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; modded (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does A Rust Server appear?

You will find A Rust Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Join the server

What steps get you onto A Rust Server?

To join, enter client.connect 37.230.228.133:28300 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y,modded

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players Slots: 40.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.