Station XX-12194 · recording
Rustlandia Test
Online 37.230.210.222:28015 checked 11m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #12,194
- top 55%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rustlandia Test?
Rustlandia Test runs a procedural map of size 2,000 with seed 543622, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Rustlandia Test?
No gather rate appears in the name of Rustlandia Test. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Rustlandia Test right now?
0 of the 10 slots on Rustlandia Test are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does Rustlandia Test rank against other Rust servers?
The last seven days of player hours place Rustlandia Test at #12,194, in the top 55% of all ranked servers.
Server details
How reliably does Rustlandia Test stay online?
As recorded now, Rustlandia Test is running. The uptime it reports puts its last restart about 2 days 16 hours ago. It was up 98% of the time across the last 7 full days: 165 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 18 October 2026.
How well does Rustlandia Test perform under load?
Its average server fps over the last 48 hours was 190, and it never dropped below 114. At its highest, it carried 15,757 entities: buildings, deployables and the world's other contents. Its highest memory use was 1,865 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Rustlandia Test hosted?
A region is not published by Rustlandia Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 37.230.210.222:28015 is the address it uses.
What build of Rust does Rustlandia Test use?
Rust network protocol 2635 and build 168909 on Windows is what Rustlandia Test runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Rustlandia Test wipe, and on which days?
The rhythm of Rustlandia Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 10 days 20 hours is how long the current world has been running.
Server tags
What do the server tags on Rustlandia Test mean?
These are the tags Rustlandia Test publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rustlandia Test appear?
You will find Rustlandia Test on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to Rustlandia Test?
To join, enter client.connect 37.230.210.222:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.