Rust Server TrendsSeismic network · station log
Recording Stations11,878 Players98,796 Active3,935 Wipes · 3 h404 48 h

Station EU-2726 · recording

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]

Online EU 37.230.137.36:20510 checked 11m ago

2x weekly wipes vanillamoddedoxide
Connect
Players now
0/ 250
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 6
Rank
#2,726
top 12% · #1039 in EU
Last wipe
6d ago
weekly schedule
Next wipe
16h
Fri 30 Oct, 09:13 UTC
Seismic record · station EU-2726 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 250 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−2into Tue 19:00 UTC
Peak · 48 h
5most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246817:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 09:13 UTC, in 16h. Every Friday at 09:13 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
5players, last three wipes
crowd held
0%else halves by day 4

Coming wipes

  1. 16hFri 30 Oct, 09:13 UTC
  2. 7d 2hThu 5 Nov, 19:00 UTCFW
  3. 7d 16hFri 6 Nov, 09:13 UTC
  4. 14d 16hFri 13 Nov, 09:13 UTC
  5. 21d 16hFri 20 Nov, 09:13 UTC
  6. 28d 16hFri 27 Nov, 09:13 UTC
  7. 35d 2hThu 3 Dec, 19:00 UTCFW
  8. 35d 16hFri 4 Dec, 09:13 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 09:13 UTC6d ago M0.7rising 5 – running 0
Fri 16 Oct, 09:13 UTC13d ago M0.7rising 5 halved by day 3 7 days 0
Fri 9 Oct, 09:12 UTC20d ago M0.6rising 4 halved by day 6 7 days 0
Fri 2 Oct, 09:14 UTC27d ago M0.7rising 5 halved by day 3 7 days 0
Fri 25 Sep, 09:13 UTC34d ago M0.6rising 5 halved by day 6 7 days 1
Fri 18 Sep, 09:13 UTC41d ago M0.8rising 7 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 333 on average
900/ 960
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 317 on average
160/ 1000
Magic Rust #14 — Modded 2x (No limit) | Pyccкий EU · groups of 300+ · 2x · weekly · 284 on average
193/ 240
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 EU · groups of 300+ · 2x · weekly · 282 on average
263/ 1900
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! EU · groups of 12+ · 2x · weekly · 218 on average
65/ 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x EU · groups of 300+ · 2x · weekly · 130 on average
35/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

Generated by the game, the map on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] is procedural, size 3,500 with seed 2010758542. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

Its name points to a gather rate of 2x on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] right now?

0 of the 250 slots on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] are filled right now. The seven-day average is 1 players, with a peak of 6. The last 48 hours show their highest activity at 17:00 UTC, averaging 5 players.

How does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] rank against other Rust servers?

For player hours across the last seven days, SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] takes #2,726 overall and #1,039 in Europe, inside the top 12% of all ranked servers.

Server details

How reliably does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] stay online?

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] is up at the moment. Going by the uptime figure it reports, it restarted about 13 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] perform under load?

Its average server fps over the last 48 hours was 147, and it never dropped below 100. The world held up to 78,155 entities at its peak, buildings and deployables included. Its highest memory use was 3,332 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] hosted?

In Europe SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] lists itself, with the tag EU. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 37.230.137.36:20510.

What build of Rust does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] use?

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

On average, the busiest point of its recent wipes drew 5 players. 3 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 4 in the wipes where it didn't hold.

On what timetable does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] run its wipes?

every Friday at 09:13 UTC is how SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] wipes. Friday 30 October at 09:13 UTC is when its next wipe is due. The present world dates from 6 days 7 hours. Its tags state a weekly wipe schedule.

Lists and tags

What do the server tags on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] mean?

Tags published by SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp250 (Max players): 250 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] appear?

These Rust Server Trends lists include SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]: 2x Rust servers, listed live, EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Connecting

How do you connect to SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

To join, enter client.connect 37.230.137.36:20510 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://m.vk.com/rust_skynet.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp250
Max players 250 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly A wipe comes once a week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe Europe is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.